Issue Information
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#006606
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3 - Medium
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Confirmed
Issue Confirmations
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Yes (4)No (0)
Originally posted by Phantasm
Require: two Bard and main-char will receive buff.
Hot-key like this:
How to produce:
Step 1:Bard 2 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 2: Bard 1 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 3:Bard 2 use skill Poem of Bragi
Step 4:Bard 1 use skill A Whistle
Step 5: Bard 1 and Bard 2 use Adaptation to Circumstances.
Then i can use skill almost without delay, duration ~ 2 minute. Normal just 30s i think
You can do that with Apple of Idun.
I havent check other skill.
Sorry my bad English...
Require: two Bard and main-char will receive buff.
Hot-key like this:
How to produce:
Step 1:Bard 2 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 2: Bard 1 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 3:Bard 2 use skill Poem of Bragi
Step 4:Bard 1 use skill A Whistle
Step 5: Bard 1 and Bard 2 use Adaptation to Circumstances.
Then i can use skill almost without delay, duration ~ 2 minute. Normal just 30s i think
You can do that with Apple of Idun.
I havent check other skill.
Sorry my bad English...
Originally posted by Phantasm
Bump.
Can someone CONFIRM it ?
Its normal ?
Bump.
Can someone CONFIRM it ?
Its normal ?
Originally posted by malufett
sorry can't reproduce..
sorry can't reproduce..
Originally posted by Phantasm
Here my Video recorder how to produce it, watch it in quality 480.
I have been using SVN 16738, i dont MOD anything.
Check it again ~~~~
malufett, please check it again.sorry can't reproduce..
Here my Video recorder how to produce it, watch it in quality 480.
I have been using SVN 16738, i dont MOD anything.
Check it again ~~~~
Originally posted by malufett
I think I need a strong/super fast machine..what I saw in your video you do it faster/at the same time..
cause when I do it theres is a 10~15 seconds delay when I shifted to window by window(sorry I'm a poor guy)..XD
anyway I'll try to do my best to duplicate it..
I think I need a strong/super fast machine..what I saw in your video you do it faster/at the same time..
cause when I do it theres is a 10~15 seconds delay when I shifted to window by window(sorry I'm a poor guy)..XD
anyway I'll try to do my best to duplicate it..
Originally posted by Phantasm
Step 1:Bard 2 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 2: Bard 1 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 3:Bard 2 use skill Poem of Bragi
Step 4:Bard 1 use skill A Whistle
Step 5: Bard 1 and Bard 2 use Adaptation to Circumstances.
The key is: Step 4 and 5.
You make me embarrassed when you say you are foor guy
I must try harder
Now I was still a student so I can not help you all
Try up.
My English not good, sorry.
Step 1:Bard 2 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 2: Bard 1 use skill Poem of Bragi then use skill Adaptation to Circumstances.
Step 3:Bard 2 use skill Poem of Bragi
Step 4:Bard 1 use skill A Whistle
Step 5: Bard 1 and Bard 2 use Adaptation to Circumstances.
The key is: Step 4 and 5.
You make me embarrassed when you say you are foor guy
I must try harder
Now I was still a student so I can not help you all
Try up.
My English not good, sorry.
Originally posted by Lunar
I can confirm this, I have a explanation, and a solution :
There is a link with this issue.
With my fix, skill_unit_onleft is use, but the skill_id value is wrong, skill_id is equal to 317 (dissonnance id) because of skill_dance_switch(unit, 0) Function
so that's why in this fix i use unit->val1, which is the right skill_id.
I know it is a bad way to fix that, but it works.
Better way would be to fix skill_dance_switch function, but i don't know the role of this function.
I can confirm this, I have a explanation, and a solution :
There is a link with this issue.
static int skill_unit_effect (struct block_list* bl, va_list ap) { struct skill_unit* unit = va_arg(ap,struct skill_unit*); struct skill_unit_group* group = unit->group; unsigned int tick = va_arg(ap,unsigned int); unsigned int flag = va_arg(ap,unsigned int); int skill_id; bool dissonance; if( (!unit->alive && !(flag&4)) || bl->prev == NULL ) return 0; nullpo_ret(group); dissonance = skill_dance_switch(unit, 0); // <----- Here is the trouble //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = group->skill_id; //Target-type check. if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) ) { if( flag&4 && group->src_id == bl->id && group->state.song_dance&0x2 ) skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it. else if ( flag&4 && skill_get_inf2(skill_id)&INF2_SONG_DANCE) // Make a exception for song/dance skill skill_unit_onleft(unit->val1, bl, tick); // <----- Using unit->val1 instead of skill_id ! } else { if( flag&1 ) skill_unit_onplace(unit,bl,tick); else skill_unit_onout(unit,bl,tick); if( flag&4 ) skill_unit_onleft(skill_id, bl, tick); } if( dissonance ) skill_dance_switch(unit, 1); return 0; }
With my fix, skill_unit_onleft is use, but the skill_id value is wrong, skill_id is equal to 317 (dissonnance id) because of skill_dance_switch(unit, 0) Function
so that's why in this fix i use unit->val1, which is the right skill_id.
I know it is a bad way to fix that, but it works.
Better way would be to fix skill_dance_switch function, but i don't know the role of this function.
Edited by Lunar, 12 November 2012 - 05:52 AM.
Originally posted by Lunar
bumb, need more info ?
bumb, need more info ?
Originally posted by Lunar
bump again ;( r16881 doesn't fix it !
bump again ;( r16881 doesn't fix it !
Edited by Lunar, 12 November 2012 - 05:55 AM.
Originally posted by Napster
confirm this problem doesn't fix
confirm this problem doesn't fix
Originally posted by mkbu95
Just editting, I got some time and I'm gonna try to reproduce this.
Just editting, I got some time and I'm gonna try to reproduce this.
Originally posted by arun89
bump +1
bump +1
Originally posted by arun89
bump
bump
Originally posted by donkeyg
Bump + 1 , any solution
Bump + 1 , any solution
Edited by donkeyg, 03 December 2012 - 12:53 PM.
Originally posted by mkbu95
Hopefully and let's pray, fixed in [rev=17011].
Thankyou again Lunar
Hopefully and let's pray, fixed in [rev=17011].
Thankyou again Lunar
Originally posted by Hobbix
Bump!
http://rathena.org/b...sonance-effect/
http://rathena.org/b...-overlap-bragi/
http://rathena.org/b...cts-using-duel/
etc...
Bump!
http://rathena.org/b...sonance-effect/
http://rathena.org/b...-overlap-bragi/
http://rathena.org/b...cts-using-duel/
etc...
Originally posted by Napster
confirm dose't fix again
I think problem found in function status change clear timer
btw sc_dancer
confirm dose't fix again
I think problem found in function status change clear timer
btw sc_dancer
Originally posted by mkbu95
Hell!
I leave to another dev then, I shouldn't even have began this
Hell!
I leave to another dev then, I shouldn't even have began this
Originally posted by MarkZD
My diff didn't upload completely, just some minutes.
Never mind, it's ok now.
At least I can't reproduce it anymore.
Never mind, it's ok now.
At least I can't reproduce it anymore.