Issue Information
-
#006610
-
0 - None Assigned
-
Fixed
Issue Confirmations
-
Yes (2)No (0)
0
Chat Room user count does not match documentation
Posted by Hercules Bot on 02 September 2012 - 09:40 PM
Originally posted by Poseid0n
When you script a chat room and set the number max of player to 1 :
the waiting room created start with 1/1 and is full, so anybody can enter in the room. . it should start with 0/1 and raise to 1/1 after a player is entered.
Poseidon
When you script a chat room and set the number max of player to 1 :
waitingroom "BG Mob",1,"Poseidon_BG:OnJoin",1;
the waiting room created start with 1/1 and is full, so anybody can enter in the room. . it should start with 0/1 and raise to 1/1 after a player is entered.
Poseidon
Originally posted by kyeme
The NPC as also joined in the ChatRoom Hahahaha i confirmed this.
The NPC as also joined in the ChatRoom Hahahaha i confirmed this.
Edited by kyeme, 02 September 2012 - 10:00 PM.
Originally posted by Brian
I think it's because the NPC is in the chatroom too and counts as 1.
If you want to allow 1 player, then use "2" (1 player + 1 NPC = 2).
I think it's because the NPC is in the chatroom too and counts as 1.
If you want to allow 1 player, then use "2" (1 player + 1 NPC = 2).
Originally posted by Euphy
You shouldn't have to specify a count for the NPC, though... unless that's official, somehow?
You shouldn't have to specify a count for the NPC, though... unless that's official, somehow?
Originally posted by kyeme
In pRO the chatroom of Battleground : 1/20 (no player inside) npc counted.
In pRO the chatroom of Battleground : 1/20 (no player inside) npc counted.
Originally posted by Ind
that is correct, its a official feature that the npc counts.
that is correct, its a official feature that the npc counts.
Originally posted by kyeme
Our documentation says:
Our documentation says:
*waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>}; ..... // The NPC will have a box above its head, it will say "Disco - Waiting Room" // and will have 8 waiting slots. Clicking this will enter the chat room, where // the player will be able to wait until 8 people accumulate. Once this happens, // it will cause the NPC "Bouncer" run the label "OnStart" waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;Need to change?
Originally posted by Ind
oki so documentation issue, moving to documentation section. akkarin, go boy!
oki so documentation issue, moving to documentation section. akkarin, go boy!
Originally posted by Euphy
Fixed the documentation in [rev=16740].
Fixed the documentation in [rev=16740].