Issue Information
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#006611
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0 - None Assigned
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Invalid
Issue Confirmations
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Yes (0)No (1)
Originally posted by peopleperson49
The knight quest mob count is off for non-RE. It says MyMobs,12; and there are only 4 mobs there with nowhere to spawn more. So when you kill those 4 mobs it does not carry out the OnMyMobDead part that checks MyMobs<1. Its pretty much the same with all three sets of monsters.
The knight quest mob count is off for non-RE. It says MyMobs,12; and there are only 4 mobs there with nowhere to spawn more. So when you kill those 4 mobs it does not carry out the OnMyMobDead part that checks MyMobs<1. Its pretty much the same with all three sets of monsters.
OnEnable: enablenpc "Knight1"; if (!checkre(0)) { set .MyMobs,12; monster "job_knt",39,150,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",47,150,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",39,142,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",47,142,"Dustiness",1114,1,"Knight1::OnMyMobDead"; } else set .MyMobs,8; monster "job_knt",43,137,"Piere",1160,1,"Knight1::OnMyMobDead"; monster "job_knt",43,137,"Andre",1095,1,"Knight1::OnMyMobDead"; monster "job_knt",43,137,"Deniro",1105,1,"Knight1::OnMyMobDead"; monster "job_knt",43,155,"Piere",1160,1,"Knight1::OnMyMobDead"; monster "job_knt",43,155,"Andre",1095,1,"Knight1::OnMyMobDead"; monster "job_knt",43,155,"Deniro",1105,1,"Knight1::OnMyMobDead"; monster "job_knt",35,146,"Argos",1100,1,"Knight1::OnMyMobDead"; monster "job_knt",52,146,"Argos",1100,1,"Knight1::OnMyMobDead"; initnpctimer; end; OnDisable: killmonster "job_knt", "Knight1::OnMyMobDead"; disablenpc "Knight1"; end; OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { mes "[Sir Windsor]"; mes "..."; next; mes "[Sir Windsor]"; mes "...On to"; mes "the next level."; close2; warp "job_knt",43,52; donpcevent "Knight1::OnDisable"; donpcevent "Knight2::OnEnable"; stopnpctimer; } end;