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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006625

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (0)No (0)
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[Whitesmith & Mechanic] Refine weapon

Posted by Hercules Bot on 05 September 2012 - 10:58 PM

Originally posted by garet999
As a mechanic if you try to refine weaponry it takes the job level  of the Mechanic and not of the Whitesmith. I am not sure if it was intended this way, but the most likely senario would be that it takes the job level of the whitesmith instead. Also it is possible to break items as a mechanic if the item is still in the 'safe limit' .

moved issue from Skills