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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006674

  • 0 - None Assigned

  • Unable To Reproduce

Issue Confirmations

  • Yes (0)No (1)
Photo

Blacksmith - Weapon Perfection

Posted by Hercules Bot on 11 September 2012 - 05:48 PM

Originally posted by Genius
Before the update, Weapon perfection did modify the size-modificator of a weapon. Currently there is no difference while using it. We tested it with a dagger on a large monster. The damage didn't add up, even if the difference is 50% dmg with no weapon perfection on large, compared with 100% dmg with weapon perfection activated.

Originally posted by nanakiwurtz
Are you sure?
When I checked in src file (function name: battle_calc_base_damage), there is already a flag to check if the damage should skip the size modifier or not, either for Monk's Extremity Fist and Blacksmith's Weapon Perfection.
i = (flag.cri?1:0)|
(flag.arrow?2:0)|
(skill_num == HW_MAGICCRASHER?4:0)|
(!skill_num && sc && sc->data[SC_CHANGE]?4:0)|
(skill_num == MO_EXTREMITYFIST?8:0)|
(sc && sc->data[SC_WEAPONPERFECTION]?8:0);


moved issue from Skills