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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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  • #006686

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[Wizard] Quagmire

Posted by Hercules Bot on 13 September 2012 - 03:38 PM

Originally posted by garet999
Hello everyone,

I know the quagmire issue has been fixed a few revisions ago, and it appears to be working fine, untill a certain extend. I'm not sure how to reproduce this, but it seems that it still affects me at random. I have a hunch it's because I had a bunch of mobs on me. I'll give it a few more attempts and update this topic later(though this is the second time It happened).

Cheers!
Jeroen

Originally posted by garet999
Ok, it seems to occur whenever I quag my character while its in the 'damage motion'.

Originally posted by Brynner
is this normal?if the character continues receiving attack from the mobs. sometimes you can't cast quagmire?even your already have an instant cast?

Originally posted by garet999
+10 days Bump~

Originally posted by Judas
bump, I used latest rA, and 2012-05 client and quagmire, firewalk, and lightning walk still crash the player

Originally posted by Judas
bump

Originally posted by garet999
Bump

Originally posted by malufett

bump, I used latest rA, and 2012-05 client and quagmire, firewalk, and lightning walk still crash the player

client crash?

:meow:

Originally posted by garet999
That, and the above. Quagmire still affects other players/self on non pvp maps. These skills also crashes the client


Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire

Edited by garet999, 14 October 2012 - 02:10 PM.


Originally posted by Judas
@Malu, I tried these skills on rAthena with 2012-05-15 client. These skills will crash the client if you try to @warp to another place and these skills are in your sight

Originally posted by garet999
**Take a note though, it only occurs if its your own spell It also occurs when you walk through a portal. So basically when you go to a different map.

Edited by garet999, 14 October 2012 - 03:52 PM.


Originally posted by Judas
bump

Originally posted by Judas
little bump,

to reiterate

Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire

These skillsCrash the client on 2012-05-15 and up. Maybe it's not fixable and it's a client problem O.o

Originally posted by garet999
Bumperdie bump

Refering to the first post, you can still get affected by quagmire.

Figured out what's the problem with the skills that crash on the client, has something to do with the animations and .str file while warping

Originally posted by Judas
anyone with .str expertise, we need your help X-x

Originally posted by garet999
*bump refer to first post, Quadmire can still affect other people / Self. In a NON PvP environment.

Edit,
This might've gotten fixed( I can no longer reproduce this) with the previous duel update. The crash issue still remain, but it has something to do with the animation (& .str files thus it seems more client sided.)

Edited by garet999, 11 November 2012 - 11:09 AM.


Originally posted by M45T3R


anyone with .str expertise, we need your help X-x


.str? for what(?)

i think it is something relationed with our rAthena warp command... i have seen in the official servers the char disconnects when warping to a different map.. and.. what is that(?)

moved issue from Skills