Issue Information
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#006686
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0 - None Assigned
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New
Issue Confirmations
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Yes (1)No (0)
Originally posted by garet999
Hello everyone,
I know the quagmire issue has been fixed a few revisions ago, and it appears to be working fine, untill a certain extend. I'm not sure how to reproduce this, but it seems that it still affects me at random. I have a hunch it's because I had a bunch of mobs on me. I'll give it a few more attempts and update this topic later(though this is the second time It happened).
Cheers!
Jeroen
Hello everyone,
I know the quagmire issue has been fixed a few revisions ago, and it appears to be working fine, untill a certain extend. I'm not sure how to reproduce this, but it seems that it still affects me at random. I have a hunch it's because I had a bunch of mobs on me. I'll give it a few more attempts and update this topic later(though this is the second time It happened).
Cheers!
Jeroen
Originally posted by garet999
Ok, it seems to occur whenever I quag my character while its in the 'damage motion'.
Ok, it seems to occur whenever I quag my character while its in the 'damage motion'.
Originally posted by Brynner
is this normal?if the character continues receiving attack from the mobs. sometimes you can't cast quagmire?even your already have an instant cast?
is this normal?if the character continues receiving attack from the mobs. sometimes you can't cast quagmire?even your already have an instant cast?
Originally posted by garet999
+10 days Bump~
+10 days Bump~
Originally posted by Judas
bump, I used latest rA, and 2012-05 client and quagmire, firewalk, and lightning walk still crash the player
bump, I used latest rA, and 2012-05 client and quagmire, firewalk, and lightning walk still crash the player
Originally posted by Judas
bump
bump
Originally posted by garet999
Bump
Bump
Originally posted by malufett
client crash?bump, I used latest rA, and 2012-05 client and quagmire, firewalk, and lightning walk still crash the player
Originally posted by garet999
That, and the above. Quagmire still affects other players/self on non pvp maps. These skills also crashes the client
Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire
That, and the above. Quagmire still affects other players/self on non pvp maps. These skills also crashes the client
Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire
Edited by garet999, 14 October 2012 - 02:10 PM.
Originally posted by Judas
@Malu, I tried these skills on rAthena with 2012-05-15 client. These skills will crash the client if you try to @warp to another place and these skills are in your sight
@Malu, I tried these skills on rAthena with 2012-05-15 client. These skills will crash the client if you try to @warp to another place and these skills are in your sight
Originally posted by garet999
**Take a note though, it only occurs if its your own spell It also occurs when you walk through a portal. So basically when you go to a different map.
**Take a note though, it only occurs if its your own spell It also occurs when you walk through a portal. So basically when you go to a different map.
Edited by garet999, 14 October 2012 - 03:52 PM.
Originally posted by Judas
bump
bump
Originally posted by Judas
little bump,
to reiterate
Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire
These skillsCrash the client on 2012-05-15 and up. Maybe it's not fixable and it's a client problem O.o
little bump,
to reiterate
Safetywall
Shockwave trap
Electric Shocker
Fire Walk
Electric walk
Firewall
Quagmire
These skillsCrash the client on 2012-05-15 and up. Maybe it's not fixable and it's a client problem O.o
Originally posted by garet999
Bumperdie bump
Refering to the first post, you can still get affected by quagmire.
Figured out what's the problem with the skills that crash on the client, has something to do with the animations and .str file while warping
Bumperdie bump
Refering to the first post, you can still get affected by quagmire.
Figured out what's the problem with the skills that crash on the client, has something to do with the animations and .str file while warping
Originally posted by Judas
anyone with .str expertise, we need your help X-x
anyone with .str expertise, we need your help X-x
Originally posted by garet999
*bump refer to first post, Quadmire can still affect other people / Self. In a NON PvP environment.
Edit,
This might've gotten fixed( I can no longer reproduce this) with the previous duel update. The crash issue still remain, but it has something to do with the animation (& .str files thus it seems more client sided.)
Edit,
This might've gotten fixed( I can no longer reproduce this) with the previous duel update. The crash issue still remain, but it has something to do with the animation (& .str files thus it seems more client sided.)
Edited by garet999, 11 November 2012 - 11:09 AM.
Originally posted by M45T3R
.str? for what(?)
i think it is something relationed with our rAthena warp command... i have seen in the official servers the char disconnects when warping to a different map.. and.. what is that(?)
anyone with .str expertise, we need your help X-x
.str? for what(?)
i think it is something relationed with our rAthena warp command... i have seen in the official servers the char disconnects when warping to a different map.. and.. what is that(?)