Issue Information
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#006690
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Originally posted by xaxixi
*Chain Lightning - hits 4 turns(in rA, it hits 3 turn) and don't display animation delay when the chains hit a enemy.
The time between a chain and other is 650~700 ms fixed, in rA, aspd is influencing the speed of the hits.If a targed use Hide between a hit and other, the hit don't cause damage.
*Tetra Vortex - aspd is influencing the speed of the hits. The time between the hits is 200~250 ms fixed.
*Sight Blaster - don't have animation delay when hits a enemy.
*Sienna Execrate - If a warlock use it in a targed with Evil Druid or in Ice Wall, the targeds around don't petrifies.
*Earth Strain - is starting a cell behind the caster. In oficial server, he start a cell forward the caster. Earth Strain misses enemies if have an ice wall on the target cell.
i'm sorry for my bad english.
Someone confirm these issues?
*Chain Lightning - hits 4 turns(in rA, it hits 3 turn) and don't display animation delay when the chains hit a enemy.
The time between a chain and other is 650~700 ms fixed, in rA, aspd is influencing the speed of the hits.If a targed use Hide between a hit and other, the hit don't cause damage.
*Tetra Vortex - aspd is influencing the speed of the hits. The time between the hits is 200~250 ms fixed.
*Sight Blaster - don't have animation delay when hits a enemy.
*Sienna Execrate - If a warlock use it in a targed with Evil Druid or in Ice Wall, the targeds around don't petrifies.
*Earth Strain - is starting a cell behind the caster. In oficial server, he start a cell forward the caster. Earth Strain misses enemies if have an ice wall on the target cell.
i'm sorry for my bad english.
Someone confirm these issues?