Issue Information
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#006703
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0 - None Assigned
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Working as Intended
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Yes (0)No (0)
Originally posted by Golem1988
Traps actually do impossible high damage I think... Is 25k damage for trap normal? lvl 105 ranger 5x rates
Traps actually do impossible high damage I think... Is 25k damage for trap normal? lvl 105 ranger 5x rates
Originally posted by malufett
http://irowiki.org/wiki/Claymore_Trap
http://irowiki.org/wiki/Claymore_Trap
case HT_LANDMINE: case MA_LANDMINE: case HT_BLASTMINE: case HT_CLAYMORETRAP: md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); md.damage += md.damage * (rnd()%20-10) / 100; md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0); break;
Originally posted by Golem1988
you telling me, that rAthena is following kRO but You Ä¡ive me the link to iRO wiki, get to ONE opinion, my darling
And tell me if I am wrong:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
Why there is "_"? Maybe preblem is right there?
just comparing "sstatus->dex" with "sstatus->int_"
you telling me, that rAthena is following kRO but You Ä¡ive me the link to iRO wiki, get to ONE opinion, my darling
And tell me if I am wrong:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
Why there is "_"? Maybe preblem is right there?
just comparing "sstatus->dex" with "sstatus->int_"
Edited by Golem1988, 17 September 2012 - 01:01 PM.
Originally posted by malufett
nope..both iro and kro using the same formula in terms of traps..go and test it in game(kro)...
nope..both iro and kro using the same formula in terms of traps..go and test it in game(kro)...
Originally posted by Golem1988
I haven't got kRO acc.
I haven't got kRO acc.
Originally posted by malufett
btw are you running a high rate server? cause in a normal or un-reconfigure server the damage is just fare...
that was intended..just for programming sake..'int' is a reserved word to represent an integer value/variable..that is why they name it 'int_'..md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
Why there is "_"? Maybe preblem is right there?
just comparing "sstatus->dex" with "sstatus->int_"
btw are you running a high rate server? cause in a normal or un-reconfigure server the damage is just fare...
Originally posted by Golem1988
5x rates, ranger with lvl 105 making damage 25k with traps without any custom items and having int build. if 25k damage with trap skill for ranger with 105 lvl are normal, than okay...
that was intended..just for programming sake..'int' is a reserved word to represent an integer value/variable..that is why they name it 'int_'..btw are you running a high rate server? cause in a normal or un-reconfigure server the damage is just fare...md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);Why there is "_"? Maybe preblem is right there?just comparing "sstatus->dex" with "sstatus->int_"
Traps actually do impossible high damage I think... Is 25k damage for trap normal? lvl 105 ranger 5x rates
5x rates, ranger with lvl 105 making damage 25k with traps without any custom items and having int build. if 25k damage with trap skill for ranger with 105 lvl are normal, than okay...