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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #006703

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  • Working as Intended

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Ranger traps

Posted by Hercules Bot on 16 September 2012 - 02:47 PM

Originally posted by Golem1988
Traps actually do impossible high damage I think... Is 25k damage for trap normal? lvl 105 ranger 5x rates

Originally posted by malufett
http://irowiki.org/wiki/Claymore_Trap
case HT_LANDMINE:
	case MA_LANDMINE:
	case HT_BLASTMINE:
	case HT_CLAYMORETRAP:
		md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
		md.damage += md.damage * (rnd()%20-10) / 100;
		md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
		break;

:meow:

Originally posted by Golem1988
you telling me, that rAthena is following kRO but You Ä¡ive me the link to iRO wiki, get to ONE opinion, my darling ;)

And tell me if I am wrong:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
Why there is "_"? Maybe preblem is right there?
just comparing "sstatus->dex" with "sstatus->int_"

Edited by Golem1988, 17 September 2012 - 01:01 PM.


Originally posted by malufett
nope..both iro and kro using the same formula in terms of traps..go and test it in game(kro)...:)

:meow:

Originally posted by Golem1988
I haven't got kRO acc.

Originally posted by malufett

md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
Why there is "_"? Maybe preblem is right there?
just comparing "sstatus->dex" with "sstatus->int_"

that was intended..just for programming sake..'int' is a reserved word to represent an integer value/variable..that is why they name it 'int_'..

btw are you running a high rate server? cause in a normal or un-reconfigure server the damage is just fare...

:meow:

Originally posted by Golem1988

md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);Why there is "_"? Maybe preblem is right there?just comparing "sstatus->dex" with "sstatus->int_"

that was intended..just for programming sake..'int' is a reserved word to represent an integer value/variable..that is why they name it 'int_'..btw are you running a high rate server? cause in a normal or un-reconfigure server the damage is just fare... :meow:


Traps actually do impossible high damage I think... Is 25k damage for trap normal? lvl 105 ranger 5x rates


5x rates, ranger with lvl 105 making damage 25k with traps without any custom items and having int build. if 25k damage with trap skill for ranger with 105 lvl are normal, than okay...

Ind 
moved issue from Skills