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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #006724

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

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[Guilotine Cross] Oblivion Poison.

Posted by Hercules Bot on 21 September 2012 - 07:29 PM

Originally posted by garet999
Hello everyone,


I was wondering, I have read on iRO wiki that Oblivion poison's duration is not reduced by Int, whilst on rAthena's emulator it is. Topic can be found here.

Cheers!
Jeroen.

Originally posted by malufett


Oblivion - Oblivion Curse

300 second base duration; forces the target to use <?> emoticon and causes status effect: Oblivion. Status Effect: Oblivion will prevent natural SP regeneration and prevent all skill usage during the status effect duration. Oblivion curse is different from Silence; it cannot be cured by Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion curse.

Target has a chance of resisting Oblivion Curse poison. If this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a < 5%, poison resistance is set to 5%.

:meow:

Originally posted by garet999

Oblivion - Oblivion Curse300 second base duration; forces the target to use <?> emoticon and causes status effect: Oblivion. Status Effect: Oblivion will prevent natural SP regeneration and prevent all skill usage during the status effect duration. Oblivion curse is different from Silence; it cannot be cured by Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion curse.Target has a chance of resisting Oblivion Curse poison. If this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a < 5%, poison resistance is set to 5%.

:meow:


I meant the duration, not the chance of affliction.

Edited by garet999, 22 September 2012 - 08:52 AM.


Originally posted by malufett
currently there is no duration reduction in rathena only the rate/chance..

case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
		sc_def = 100 - ( 100 - status->int_* 8 / 10 ); 
		sc_def = max(sc_def, 5); // minimum of 5%
		break;
:meow:

Originally posted by garet999
That is odd, because the effect lasts shorter on an arch bishop(about 40 seconds) in comparison to a rune knight(about 2 minutes 30 seconds), one has more int than another.

moved issue from Skills