Issue Information
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#006724
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0 - None Assigned
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Working as Intended
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Hello everyone,
I was wondering, I have read on iRO wiki that Oblivion poison's duration is not reduced by Int, whilst on rAthena's emulator it is. Topic can be found here.
Cheers!
Jeroen.
Oblivion - Oblivion Curse
300 second base duration; forces the target to use <?> emoticon and causes status effect: Oblivion. Status Effect: Oblivion will prevent natural SP regeneration and prevent all skill usage during the status effect duration. Oblivion curse is different from Silence; it cannot be cured by Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion curse.
Target has a chance of resisting Oblivion Curse poison. If this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a < 5%, poison resistance is set to 5%.
Oblivion - Oblivion Curse300 second base duration; forces the target to use <?> emoticon and causes status effect: Oblivion. Status Effect: Oblivion will prevent natural SP regeneration and prevent all skill usage during the status effect duration. Oblivion curse is different from Silence; it cannot be cured by Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion curse.Target has a chance of resisting Oblivion Curse poison. If this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a < 5%, poison resistance is set to 5%.
I meant the duration, not the chance of affliction.
Edited by garet999, 22 September 2012 - 08:52 AM.
currently there is no duration reduction in rathena only the rate/chance..
case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - status->int_* 8 / 10 ); sc_def = max(sc_def, 5); // minimum of 5% break;
That is odd, because the effect lasts shorter on an arch bishop(about 40 seconds) in comparison to a rune knight(about 2 minutes 30 seconds), one has more int than another.