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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006752

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (1)No (0)
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[Mechanic] Axe Tornado and other Axe Skills

Posted by Hercules Bot on 04 October 2012 - 06:08 PM

Originally posted by Namine210
Hi everyone~
I'm having a little problem, the Skill Axe Tornado of mechanic work's fine Without a Mado but if you mount a Mado that skill say it Fail, that and others that need an Axe isen't work when go Mount im in pre-re mode and im usin r16813.

Originally posted by malufett
only MADO exclusive skills are the only skills that you can use in MADO mode..

:meow:

Originally posted by Namine210
yup but then the iro wiki is wrong?

http://irowiki.org/wiki/Axe_Tornado

Originally posted by malufett
not all information in irowiki is true...better refer in game test..specially kRO..

:meow:

Originally posted by Namine210
um then is an official change TwT? well and how can i modify the src to make work those skills with mado mount? :c?! i will really like it to enable it *w*!!!

Originally posted by Rytech
Last I herd you could use Mechanic axe skills while in a mado, but couldn't use Merchant or Smith skills. Axe skills would only work if equipt with a axe of corse. Even FAW's were usable. Pile bunker wouldn't work since its a mace type. Has this changed?

Originally posted by Namine210
Yup, i tried using one hand and two hand axe with the skills of 3dr job mechanic, Axe Tornado and Axe Boomerang, when the users use it with a mado appears a masage that say the Skill Fail, but, when i use it with my GM character(even without an axe) works fine :c! what could that be?! or how can i fix it?!

moved issue from Skills