Issue Information
-
#006787
-
0 - None Assigned
-
Unable To Reproduce
Issue Confirmations
-
Yes (0)No (0)
Originally posted by insarius
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?
Originally posted by malufett
common SC by default cannot affect boss monsters.
@status.c
common SC by default cannot affect boss monsters.
@status.c
//Check for BOSS resistances if(status->mode&MD_BOSS && !(flag&1)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_FREEZING: case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil] case SC_MARSHOFABYSS: case SC_ADORAMUS: // Exploit prevention - kRO Fix case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: // Ranger Effects case SC_BITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: return 0; } }
Originally posted by insarius
EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then.
A bit confused by your post, do you mean to say it's a valid bug or that I should check my status.c?common SC by default cannot affect boss [email protected]
//Check for BOSS resistances if(status->mode&MD_BOSS && !(flag&1)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_FREEZING: case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil] case SC_MARSHOFABYSS: case SC_ADORAMUS: // Exploit prevention - kRO Fix case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: // Ranger Effects case SC_BITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: return 0; } }
EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then.
Edited by insarius, 15 October 2012 - 01:21 PM.
Originally posted by malufett
.. I did just post the proof that Boss monsters doesn't affect by common SC..
.. I did just post the proof that Boss monsters doesn't affect by common SC..
moved issue from Skills