Issue Information
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#006787
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0 - None Assigned
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Unable To Reproduce
Issue Confirmations
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Yes (0)No (0)
Originally posted by insarius
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?
Originally posted by malufett
common SC by default cannot affect boss monsters.
@status.c
common SC by default cannot affect boss monsters.
@status.c
//Check for BOSS resistances
if(status->mode&MD_BOSS && !(flag&1)) {
if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
return 0;
switch (type) {
case SC_BLESSING:
case SC_DECREASEAGI:
case SC_PROVOKE:
case SC_COMA:
case SC_GRAVITATION:
case SC_SUITON:
case SC_RICHMANKIM:
case SC_ROKISWEIL:
case SC_FOGWALL:
case SC_FREEZING:
case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil]
case SC_MARSHOFABYSS:
case SC_ADORAMUS:
// Exploit prevention - kRO Fix
case SC_PYREXIA:
case SC_DEATHHURT:
case SC_TOXIN:
case SC_PARALYSE:
case SC_VENOMBLEED:
case SC_MAGICMUSHROOM:
case SC_OBLIVIONCURSE:
case SC_LEECHESEND:
// Ranger Effects
case SC_BITE:
case SC_ELECTRICSHOCKER:
case SC_MAGNETICFIELD:
return 0;
}
}
Originally posted by insarius

EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then.
A bit confused by your post, do you mean to say it's a valid bug or that I should check my status.c?common SC by default cannot affect boss [email protected]
//Check for BOSS resistances if(status->mode&MD_BOSS && !(flag&1)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_FREEZING: case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil] case SC_MARSHOFABYSS: case SC_ADORAMUS: // Exploit prevention - kRO Fix case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: // Ranger Effects case SC_BITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: return 0; } }
EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then.
Edited by insarius, 15 October 2012 - 01:21 PM.
Originally posted by malufett
.. I did just post the proof that Boss monsters doesn't affect by common SC..












