Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #006787

  • 0 - None Assigned

  • Unable To Reproduce

Issue Confirmations

  • Yes (0)No (0)
Photo

Kagerou Zenkai

Posted by Hercules Bot on 15 October 2012 - 09:03 AM

Originally posted by insarius
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?

Originally posted by malufett
common SC by default cannot affect boss monsters.
@status.c

//Check for BOSS resistances
	if(status->mode&MD_BOSS && !(flag&1)) {
		 if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
			 return 0;
		 switch (type) {
			case SC_BLESSING:
			case SC_DECREASEAGI:
			case SC_PROVOKE:
			case SC_COMA:
			case SC_GRAVITATION:
			case SC_SUITON:
			case SC_RICHMANKIM:
			case SC_ROKISWEIL:
			case SC_FOGWALL:
			case SC_FREEZING:
			case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil]
			case SC_MARSHOFABYSS:
			case SC_ADORAMUS:

			// Exploit prevention - kRO Fix
			case SC_PYREXIA:
			case SC_DEATHHURT:
			case SC_TOXIN:
			case SC_PARALYSE:
			case SC_VENOMBLEED:
			case SC_MAGICMUSHROOM:
			case SC_OBLIVIONCURSE:
			case SC_LEECHESEND:

			// Ranger Effects
			case SC_BITE:
			case SC_ELECTRICSHOCKER:
			case SC_MAGNETICFIELD:

				return 0;
		}
	}

:meow:

Originally posted by insarius

common SC by default cannot affect boss [email protected]

//Check for BOSS resistances	if(status->mode&MD_BOSS && !(flag&1)) {		 if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)			 return 0;		 switch (type) {			case SC_BLESSING:			case SC_DECREASEAGI:			case SC_PROVOKE:			case SC_COMA:			case SC_GRAVITATION:			case SC_SUITON:			case SC_RICHMANKIM:			case SC_ROKISWEIL:			case SC_FOGWALL:			case SC_FREEZING:			case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil]			case SC_MARSHOFABYSS:			case SC_ADORAMUS:			// Exploit prevention - kRO Fix			case SC_PYREXIA:			case SC_DEATHHURT:			case SC_TOXIN:			case SC_PARALYSE:			case SC_VENOMBLEED:			case SC_MAGICMUSHROOM:			case SC_OBLIVIONCURSE:			case SC_LEECHESEND:			// Ranger Effects			case SC_BITE:			case SC_ELECTRICSHOCKER:			case SC_MAGNETICFIELD:				return 0;		}	}
:meow:

A bit confused by your post, do you mean to say it's a valid bug or that I should check my status.c? :P

EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then. :)

Edited by insarius, 15 October 2012 - 01:21 PM.


Originally posted by malufett
:D.. I did just post the proof that Boss monsters doesn't affect by common SC..

:meow:

moved issue from Skills