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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007016

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

skill_db not behaving as described in discription

Posted by Hercules Bot on 17 December 2012 - 11:28 PM

Originally posted by Peopleperson49
I don't think the the skill_db is behaving properly. I know this is based on a customization which is not supproted as a bug, but I believe that modifying this file should make the skill affect all enemies within a 3 square radius around the target enemy. I'm not a 100% on this but I will give an example. I edited mammonite to do splash damage instead of a single target damage (as shown below) following the discription within the document. I also did a search of the src files for anything that might conflict this and found nothing.

Peopleperson49

As described in the document.
// 06 nk (skill damage properties):
//    0x01 - No damage skill
//    0x02 - Has splash area
//    0x04 - Damage should be split among targets
//    0x08 - Skill ignores caster's % damage cards (misc type always ignores)
//    0x10 - Skill ignores elemental adjustments
//    0x20 - Skill ignores target's defense (misc type always ignores)
//    0x40 - Skill ignores target's flee (magic type always ignores)
//    0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)

Default version:
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,  MC_MAMMONITE,Mammonite

My modified version:
42,-1,6,1,-1,0x2,3,10,1,no,0,0,0,weapon,1,  MC_MAMMONITE,Mammonite

Originally posted by malufett
actually
0x02 - Has splash area
need a src modification..
and
0x04 - Damage should be split among targets
is associated with 0x02 without it this will not work..

this is suppose to be in Documentation..or let us see what other dev decision if need to resolve this or fix its docu...
but for me stay as is and fix docu..since not only this option needs a src mod when changed...:)


:meow:

Originally posted by Peopleperson49
Thanks for the input. It seems like it would be more work to fix the src files, but I doubt it would not be in the documation in the first place if it wasn't intended to behave in that manor. Removing that takes away flexability from users and will lead to more source requests in the future when they are not necessary.

Peopleperson49

Edited by Peopleperson49, 18 December 2012 - 11:50 AM.


Originally posted by malufett
well..that could make the source complicated or let us say added functions where in the first place its not needed..
imagine all skills will be set as compatible as ground skills, self target skill, enemy target skills, splash and etc..well in the first place this db are set for other options/modifications other than official behaviors...I hope get my point..:)

:meow:

I agree with malufett this is a documentation issue. Moving.

Ind 
moved issue from Core

changed status to: Confirmed

Fixed in 3e413d7 - since it was just the document issue.

changed status to: Fixed