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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007058

  • 0 - None Assigned

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
Photo

Icewall

Posted by kyeme on 06 February 2013 - 11:01 AM

Official: Can cast only one time in one direction. :)

*Athena: Can spam in one direction.

Source: pRO Sakray

changed status to: Confirmed

confirmed but its not

Can cast only one timein one direction


its Can cast only in another cell not in the previous cell it was casted...


:meow:

Yes exactly, I mean from direction/face of my character. Sorry haha. :)

hehehe...

        X X
ME> OO
        X X

I can cast this way but I can't cast on the 'O'...

:meow:

I tested this on officials, my result was a bit different then the one above:

1. If I cast Icewall on an existing ice wall cell, the HP/duration of that cell didn't refresh at all. So you CAN'T reset icewall HP/duration even if you target a different cell.

2. If I cast Icewall so that not a single cell is affected, then it won't show the skill animation as in the video above. However, my SP still get reduced by 20.

3. I CAN target the same cell again for icewall. For example creating a cross works just fine.

.....X.....
.....X.....
XXOXX
.....X.....
.....X.....

Edited by Playtester, 28 October 2014 - 01:32 PM.