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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

Issue Confirmations

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[Sura]GoH issues

Posted by roykira on 17 February 2013 - 06:20 AM

I'm testing on trunk latest and I have noticed all of Gates of Hell's damage is ignored by flee.  The Bonus damage based off of Missing HP and max SP is suppose to disregard flee.  It would nice if this could be fixed :P.

Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged.  lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged.  I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.

Any I hope these problems can be fixed asap :) please and thanks

Ind 
changed status to: Needs More Info

Need confirmation and/or source

changed status to: Duplicate

Btw, the only dup report is Hellgate Miss-Bug

So the report is

Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged.  lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged.  I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.


And I can confirm this. Lvl 1-4 melee and Lvl 5-10 is Long range
Source pRO Sakray:


changed status to: Confirmed

umm so is part of GoH damage going to disregard flee? cuz thats honestly the bigger issue xD

The missing HP part of the damage ignores flee, and there's also the tiny bonus dmg from spirit spheres.

Tested this, it seems to be working as intended on my side.

can't make combo :
Dragon Combo -> Fallen Empire -> Gate of Hell.

Fix:
in skill.c find this block

if( sd->sc.data[SC_COMBO] ) {
switch( skill_id ) {
case MO_CHAINCOMBO:
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
case MO_EXTREMITYFIST:
case TK_TURNKICK:
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
case HT_POWER:
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
case SR_FALLENEMPIRE:
case SR_DRAGONCOMBO:
case SR_TIGERCANNON:
+ case SR_GATEOFHELL: // combo fix
break;
default: return 0;
}
}



Fix in : https://github.com/H...69872e0b7b65da3

Mega thanks to Ind, I forgot to put in the changelog  :(

changed status to: Fixed