Issue Information
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#007074
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (1)No (0)
Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged. lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged. I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.
Any I hope these problems can be fixed asap please and thanks
So the report is
Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged. lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged. I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.
And I can confirm this. Lvl 1-4 melee and Lvl 5-10 is Long range
Source pRO Sakray:
Tested this, it seems to be working as intended on my side.
Dragon Combo -> Fallen Empire -> Gate of Hell.
Fix:
in skill.c find this block
if( sd->sc.data[SC_COMBO] ) {
switch( skill_id ) {
case MO_CHAINCOMBO:
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
case MO_EXTREMITYFIST:
case TK_TURNKICK:
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
case HT_POWER:
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
case SR_FALLENEMPIRE:
case SR_DRAGONCOMBO:
case SR_TIGERCANNON:
+ case SR_GATEOFHELL: // combo fix
break;
default: return 0;
}
}