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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

Issue Confirmations

  • Yes (0)No (1)
Photo

Skill Range Bug

Posted by kyeme on 07 March 2013 - 02:43 AM

Hercules:
My example is: Firebolt Range 10 Cell
ut if you walk towards your enemy by kiting it will only stop and cast at 9 cells.

Source: pRO Sakray
Video:

Stand Still: Max range
move from beyond range: Max range-1

I always thought this is the official behaivor. it's not?

Stand Still: Max range
move from beyond range: Max range-1

I always thought this is the official behaivor. it's not?

You see my video? (I can't see here in my post idont know why Im using Google Chrome)

Video

Edited by kyeme, 07 March 2013 - 06:34 AM.


Yes, I did.

before I saw it, I believed what we had in Hercules is official behavior.
Now, i have doubts - -.

maybe someone check what's on kRO

changed status to: Confirmed

Stand Still: Max range
move from beyond range: Max range-1

nope it was
Standing:Max Range + 1
Reaching target:Max Range

:meow:

changed status to: Unable to Fix

it can't be fixed in server side...its defined on the client side..that is why in the lua file it has a defined range for every skill..

try changing the range in the 'skillinfolist.lua' and see what happen..:)

as I capture the events of exchanging packets..the client send first that tells to let the character move by this coordinate before executing the skill..

:meow: