Issue Information
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#007113
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0 - None Assigned
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Unable to Fix
Issue Confirmations
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Yes (0)No (1)
Hercules:
My example is: Firebolt Range 10 Cell
ut if you walk towards your enemy by kiting it will only stop and cast at 9 cells.
Source: pRO Sakray
Video:
My example is: Firebolt Range 10 Cell
ut if you walk towards your enemy by kiting it will only stop and cast at 9 cells.
Source: pRO Sakray
Video:
Stand Still: Max range
move from beyond range: Max range-1
I always thought this is the official behaivor. it's not?
move from beyond range: Max range-1
I always thought this is the official behaivor. it's not?
You see my video? (I can't see here in my post idont know why Im using Google Chrome)Stand Still: Max range
move from beyond range: Max range-1
I always thought this is the official behaivor. it's not?
Video
Edited by kyeme, 07 March 2013 - 06:34 AM.
Yes, I did.
before I saw it, I believed what we had in Hercules is official behavior.
Now, i have doubts - -.
maybe someone check what's on kRO
before I saw it, I believed what we had in Hercules is official behavior.
Now, i have doubts - -.
maybe someone check what's on kRO
changed status to: Confirmed
nope it wasStand Still: Max range
move from beyond range: Max range-1
Standing:Max Range + 1
Reaching target:Max Range
changed status to: Unable to Fix
it can't be fixed in server side...its defined on the client side..that is why in the lua file it has a defined range for every skill..
try changing the range in the 'skillinfolist.lua' and see what happen..
as I capture the events of exchanging packets..the client send first that tells to let the character move by this coordinate before executing the skill..
try changing the range in the 'skillinfolist.lua' and see what happen..
as I capture the events of exchanging packets..the client send first that tells to let the character move by this coordinate before executing the skill..