Issue Information
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#007142
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0 - None Assigned
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Unable to Fix
Issue Confirmations
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Yes (0)No (0)
If you use @refresh when you have your BuyingStore open, it will be immediately closed, unlike it happens with a regular vending shop.
I haven't tested it with @autotrade.
I haven't tested it with @autotrade.
actually, not fixed yet. found a bug in the bug o__o XDD paradox
actually, not fixed yet. found a bug in the bug o__o XDD paradox
xDDD I'm laughing so hard right now because of you.
BTW, I hope this new bug^2 won't be too much difficult to fix
changed status to: Unable to Fix
The problem is that creating it would crash the client (the client is poorly coded at this I guess, trying to tell it to output the window again makes it crash), I tried to get around the issue in many ways e.g. by telling the client the character buying store closed, and then trying to send it to create a new one with same items as the previous -- it would still crash. Had to revert in https://github.com/H...168e079f59fac6e
No problem if this is fault of the damn client (I dream with an open sourced new one )
But it is neccesary to know this issue, mainly because possible usage of @refreshall.
But it is neccesary to know this issue, mainly because possible usage of @refreshall.
huum fair point o-o didn't think about @refreshall -- whats the point of that anyway? -- uhm depending on its use we could add a check on refreshall not to refresh people with buyingstores
Maybe in a event, a GM decide to use @refreshall and every buyingstore in game stops suddenly. (In fact, that was my concern about in the beginning...)
As I said before, I didn't tested with @autotrade (BuyingStore works with @at, isn't it?).
As I said before, I didn't tested with @autotrade (BuyingStore works with @at, isn't it?).
it will close the ones with autotrade too i think
This issue's state should be changed, shouldn't it?