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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007145

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Error when starting the emulator

Posted by Beret on 02 April 2013 - 05:12 AM

When I turn on the emulator pops up the following error on the map-server and char-server.


Posted Image

why I can't make it work by clean and build??...
what is the criteria for being out of sync??


:meow:

don't use linux but window.

Ind 
changed status to: New

windows:cleaning the solution and building it again doesn't solve this?

why I can't make it work by clean and build??...
what is the criteria for being out of sync??

:meow:

a packet is built on char and map servers, the packet contains the total sizeof of all shared structures, when the sizes dont match in either side (aka a update happened in mmo.h but either of servers hasnt been compiled with the update in it) it calls a out of sync error

windows:cleaning the solution and building it again doesn't solve this?

nope it doesn't work..tried multiple times..so for the moment I bypass it..hehehe..

:meow:

hmm I'll get my windows pc on so I can debug it, I'll sort it asap. I apologise for the trouble

Ind 
changed status to: Fixed

Fixed in https://github.com/H...883285d22ce650c
I apologise again. I'll start testing modifications to the core under windows as well to prevent stuff like this from happening again.

all works now perfectly..tenks

:meow: