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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007264

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

map_zone_db cards not working

Posted by kyeme on 18 May 2013 - 04:53 PM

Using settings:



{
	name: "Bossnia"
	
	disabled_skills: {
		LG_REFLECTDAMAGE: "PLAYER"   --> working
		CR_REFLECTSHIELD: "PLAYER"   --> working
		PF_SPIDERWEB: "PLAYER"  --> working
	}
	
	disabled_items: {
Superb_Fish_Slice: true --> working
Tao_Gunka_Card: true  -->bug? i can still use TGK
	}
},

bossnia_01	mapflag	zone	Bossnia
Please confirm thank you :)

Ind 
changed status to: Confirmed

ooh interesting I guess it doesn't go card-depth,

Thanks for confirming :)

And last one, is this intended?

Example in WOE Castle:
agitstart = OFF

{ name: "No MVP No Usable" disabled_skills: { } disabled_items: { Yggdrasilberry: true}
prtg_cas04 mapflag zone No MVP No Usable

The setings is working fine i cant use yggberry in prtg_cas04
BUT when the agit is starts this setting is not working anymore?

Edited by kyeme, 18 May 2013 - 08:52 PM.


woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.

woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.

So the meaning of this, its impossible to make 2 or more restriction?
example @ prtg_cas04 and prtg_cas05
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05

{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */

disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
WZ_ICEWALL: "PLAYER"
TF_BACKSLIDING: "PLAYER"
RG_INTIMIDATE: "PLAYER"
WE_CALLPARTNER: "PLAYER"
HP_ASSUMPTIO: "PLAYER"
HP_BASILICA: "PLAYER"
CG_MOONLIT: "PLAYER"
WE_CALLPARENT: "PLAYER"
WE_CALLBABY: "PLAYER"
CR_CULTIVATION: "PLAYER"
NJ_KIRIKAGE: "PLAYER"
CASH_ASSUMPTIO: "PLAYER"
BS_GREED: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}

disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
Pty_Assumptio_Scroll: true
}
/* 5 second duration increase on GvG */
/* knockback disabled */
/* GvG Mode Damage Reductions */
/* - weapon_damage_rate -40% */
/* - magic_damage_rate -40% */
/* - misc_damage_rate -40% */
/* - long_damage_rate -20% */
/* - short_damage_rate -20% */
mapflags: ( "invincible_time_inc 5000",
"noknockback",
"weapon_damage_rate 60",
"magic_damage_rate 60",
"misc_damage_rate 60",
"long_damage_rate 80",
"short_damage_rate 80" )


disabled_commands: {
recall: 99
partyrecall: 99
guildrecall: 99
}
},


/* For prtg_cas04: */
{
name: "For prtg_cas04"
inherit: ( "GvG" ) /* will import all gvg has */

disabled_skills: {
AL_RUWACH: "PLAYER"
}
},


/* For prtg_cas05: */
{
name: "For prtg_cas05"
inherit: ( "GvG" ) /* will import all gvg has */

disabled_skills: {
AL_ANGELUS: "PLAYER"
}
}

prtg_cas04 mapflag zone For prtg_cas04
prtg_cas05 mapflag zone For prtg_cas05

So how can i make this 2 or more restriction? :)

Edited by kyeme, 22 May 2013 - 11:42 AM.




woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.

So the meaning of this, its impossible to make 2 or more restriction?
example @ prtg_cas04 and prtg_cas05
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05

{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */

disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
WZ_ICEWALL: "PLAYER"
TF_BACKSLIDING: "PLAYER"
RG_INTIMIDATE: "PLAYER"
WE_CALLPARTNER: "PLAYER"
HP_ASSUMPTIO: "PLAYER"
HP_BASILICA: "PLAYER"
CG_MOONLIT: "PLAYER"
WE_CALLPARENT: "PLAYER"
WE_CALLBABY: "PLAYER"
CR_CULTIVATION: "PLAYER"
NJ_KIRIKAGE: "PLAYER"
CASH_ASSUMPTIO: "PLAYER"
BS_GREED: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}

disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
Pty_Assumptio_Scroll: true
}
/* 5 second duration increase on GvG */
/* knockback disabled */
/* GvG Mode Damage Reductions */
/* - weapon_damage_rate -40% */
/* - magic_damage_rate -40% */
/* - misc_damage_rate -40% */
/* - long_damage_rate -20% */
/* - short_damage_rate -20% */
mapflags: ( "invincible_time_inc 5000",
"noknockback",
"weapon_damage_rate 60",
"magic_damage_rate 60",
"misc_damage_rate 60",
"long_damage_rate 80",
"short_damage_rate 80" )


disabled_commands: {
recall: 99
partyrecall: 99
guildrecall: 99
}
},


/* For prtg_cas04: */
{
name: "For prtg_cas04"
inherit: ( "GvG" ) /* will import all gvg has */

disabled_skills: {
AL_RUWACH: "PLAYER"
}
},


/* For prtg_cas05: */
{
name: "For prtg_cas05"
inherit: ( "GvG" ) /* will import all gvg has */

disabled_skills: {
AL_ANGELUS: "PLAYER"
}
}

prtg_cas04 mapflag zone For prtg_cas04
prtg_cas05 mapflag zone For prtg_cas05

So how can i make this 2 or more restriction? :)


Bumping for my question  :P

Bump~

GVG has to inherit those, not otherwise, and you can add as many as you like (inherit is a array)

Ind 
changed status to: Fixed