Issue Information
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#007264
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
Using settings:
{ name: "Bossnia" disabled_skills: { LG_REFLECTDAMAGE: "PLAYER" --> working CR_REFLECTSHIELD: "PLAYER" --> working PF_SPIDERWEB: "PLAYER" --> working } disabled_items: { Superb_Fish_Slice: true --> working Tao_Gunka_Card: true -->bug? i can still use TGK } },
bossnia_01 mapflag zone BossniaPlease confirm thank you

ooh interesting I guess it doesn't go card-depth,
Thanks for confirming 
And last one, is this intended?
Example in WOE Castle:
agitstart = OFF
The setings is working fine i cant use yggberry in prtg_cas04
BUT when the agit is starts this setting is not working anymore?

And last one, is this intended?
Example in WOE Castle:
agitstart = OFF
{ name: "No MVP No Usable" disabled_skills: { } disabled_items: { Yggdrasilberry: true}
prtg_cas04 mapflag zone No MVP No Usable
The setings is working fine i cant use yggberry in prtg_cas04
BUT when the agit is starts this setting is not working anymore?
Edited by kyeme, 18 May 2013 - 08:52 PM.
woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.
So the meaning of this, its impossible to make 2 or more restriction?woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.
example @ prtg_cas04 and prtg_cas05
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
WZ_ICEWALL: "PLAYER"
TF_BACKSLIDING: "PLAYER"
RG_INTIMIDATE: "PLAYER"
WE_CALLPARTNER: "PLAYER"
HP_ASSUMPTIO: "PLAYER"
HP_BASILICA: "PLAYER"
CG_MOONLIT: "PLAYER"
WE_CALLPARENT: "PLAYER"
WE_CALLBABY: "PLAYER"
CR_CULTIVATION: "PLAYER"
NJ_KIRIKAGE: "PLAYER"
CASH_ASSUMPTIO: "PLAYER"
BS_GREED: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
Pty_Assumptio_Scroll: true
}
/* 5 second duration increase on GvG */
/* knockback disabled */
/* GvG Mode Damage Reductions */
/* - weapon_damage_rate -40% */
/* - magic_damage_rate -40% */
/* - misc_damage_rate -40% */
/* - long_damage_rate -20% */
/* - short_damage_rate -20% */
mapflags: ( "invincible_time_inc 5000",
"noknockback",
"weapon_damage_rate 60",
"magic_damage_rate 60",
"misc_damage_rate 60",
"long_damage_rate 80",
"short_damage_rate 80" )
disabled_commands: {
recall: 99
partyrecall: 99
guildrecall: 99
}
},
/* For prtg_cas04: */
{
name: "For prtg_cas04"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
AL_RUWACH: "PLAYER"
}
},
/* For prtg_cas05: */
{
name: "For prtg_cas05"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
AL_ANGELUS: "PLAYER"
}
}
prtg_cas04 mapflag zone For prtg_cas04
prtg_cas05 mapflag zone For prtg_cas05
So how can i make this 2 or more restriction?

Edited by kyeme, 22 May 2013 - 11:42 AM.
Bump~
So the meaning of this, its impossible to make 2 or more restriction?
woe castles are automatically assigned gvg zones when agit starts and it overrides all the previous ones, you have to make the gvg zone inherit your "no mvp no usable" zone.
example @ prtg_cas04 and prtg_cas05
I would like to disable AC_RUWACH in prtg_cas04 and AC_ANGELUS in prtg_cas05
{
/* GvG zone is applied to all maps with a gvg mapflag */
name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
disabled_skills: {
AL_TELEPORT: "PLAYER"
AL_WARP: "PLAYER"
WZ_ICEWALL: "PLAYER"
TF_BACKSLIDING: "PLAYER"
RG_INTIMIDATE: "PLAYER"
WE_CALLPARTNER: "PLAYER"
HP_ASSUMPTIO: "PLAYER"
HP_BASILICA: "PLAYER"
CG_MOONLIT: "PLAYER"
WE_CALLPARENT: "PLAYER"
WE_CALLBABY: "PLAYER"
CR_CULTIVATION: "PLAYER"
NJ_KIRIKAGE: "PLAYER"
CASH_ASSUMPTIO: "PLAYER"
BS_GREED: "PLAYER"
SC_FATALMENACE: "PLAYER"
SC_DIMENSIONDOOR: "PLAYER"
}
disabled_items: {
Assumptio_5_Scroll: true
Greed_Scroll: true
Pty_Assumptio_Scroll: true
}
/* 5 second duration increase on GvG */
/* knockback disabled */
/* GvG Mode Damage Reductions */
/* - weapon_damage_rate -40% */
/* - magic_damage_rate -40% */
/* - misc_damage_rate -40% */
/* - long_damage_rate -20% */
/* - short_damage_rate -20% */
mapflags: ( "invincible_time_inc 5000",
"noknockback",
"weapon_damage_rate 60",
"magic_damage_rate 60",
"misc_damage_rate 60",
"long_damage_rate 80",
"short_damage_rate 80" )
disabled_commands: {
recall: 99
partyrecall: 99
guildrecall: 99
}
},
/* For prtg_cas04: */
{
name: "For prtg_cas04"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
AL_RUWACH: "PLAYER"
}
},
/* For prtg_cas05: */
{
name: "For prtg_cas05"
inherit: ( "GvG" ) /* will import all gvg has */
disabled_skills: {
AL_ANGELUS: "PLAYER"
}
}
prtg_cas04 mapflag zone For prtg_cas04
prtg_cas05 mapflag zone For prtg_cas05
So how can i make this 2 or more restriction?
Bumping for my question

GVG has to inherit those, not otherwise, and you can add as many as you like (inherit is a array)Bump~