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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007286

  • 0 - None Assigned

  • Working as Intended

Issue Confirmations

  • Yes (0)No (0)
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[Rune Knight] Crush Strike

Posted by Robbeen on 23 May 2013 - 07:26 PM

The formula for Rune Knight's Crush Strike is : ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
Well, in battle.c, it's written
short index = sd->equip_index[EQI_HAND_R];
						if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
							skillratio = sd->inventory_data[index]->weight/10 + sstatus->rhw.atk +
								100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);

We can see
sd->inventory_data[index]->weight/10

Is it normal that the weight is divided by 10 ?
I tried this skill with a Gigantic Lance (2000 weight). Well, it doesn't do a lot of damages...
Thank you in advance.

changed status to: Working as Intended

item weight in the database is set as (actual weight*10)

:meow:

Ok, I see. Thanks.
But it's still weird. Weapon's weight should be really taken in consideration. For example, I do more damages with a Hunting Spear (weight : 420, attack : 180) than with a cardo (weight : 560, attack : 150).

as I can see weapon weight and atk are in the same factor in the formula and the damage is highly factored by weapon's upgrade and level...

:meow:

You're right. Unfortunately, my Cardo and my Hunting weren't refined and they're both Weapon Level 4.
Anyway, it seems like the formula in battle.c is right. Guess this is normal. Thanks for answering.