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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007369

  • 0 - None Assigned

  • Confirmed

Issue Confirmations

  • Yes (1)No (1)
Photo

Using 2 Warg

Posted by Beret on 15 June 2013 - 02:33 AM

When mounting on a Warg and then use the skill to invoke again appears another.

Posted Image

Ind 
changed status to: Confirmed

only group has skill_unconditional  permission can  use skill when mounting on a Warg

only group has skill_unconditional permission can use skill when mounting on a Warg

I agree..so do we still need to fix this? normal char can't do this..

:meow:



only group has skill_unconditional permission can use skill when mounting on a Warg

I agree..so do we still need to fix this? normal char can't do this..

:meow:


I don't think so, since there are for sure more skills that behaves strangely because of the skill_unconditional permission, so it should be used just for GM people, if they don't want "bugs", just create a new permission according to their liking :)

I find this in skill.c and make a custom modification
case RA_WUGMASTERY:
	if( sd ) {
		if( !pc_iswug(sd) )
			pc->setoption(sd,sd->sc.option|OPTION_WUG);
		else
			pc->setoption(sd,sd->sc.option&~OPTION_WUG);

		clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
		}
	break;
change to
case RA_WUGMASTERY:
	if( sd ) {
		if( !pc_iswug(sd) && !pc_isridingwug(sd))
			pc->setoption(sd,sd->sc.option|OPTION_WUG);
		else if(!pc_isridingwug(sd))
			pc->setoption(sd,sd->sc.option&~OPTION_WUG)	

		clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
	}
	break;

Edited by Angelmelody, 02 March 2014 - 05:24 AM.