Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007402

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (6)No (1)
Photo

Damage with reduction cards

Posted by Zopokx on 19 June 2013 - 10:55 PM

A new report from my users... again :) I have already tested and yes, it is not working properly (damn! they are true bug-catchers xD)

It seems that when facing an enemy with thara frog card (30% demi-human reduction) the reduction is no affecting physical or ranged damage. (Or it does but in a very discrete amount)
On the other hand, it works with magical attack, and it seems that the reduction is even higher than it should.

Could someone check this? Thanks  :lol:

Some skills as Asura is not being reduced by thara frog, is this correct ?

I don't know if you just have changed it with last commit but... should thara/poo poo/etc reduce magical damage in renewal?

Why shouldnt Thara reduce magical damage? Isnt it a 20% Race reduction? (Meaning all damage from X race, independant of the type/kind of damage, gets reduced?)

Pretty much same concept as getting X% less damage from Fire attacks, Firebolt should get reduced, right?

take note in renewal only weapon atk is affected by racial reduction..also stated in iro wiki.. :D



Affected by weapon element when using a melee weapon.
Affected by ammunition element when using a ranged weapon or specific skill.
Affected by element resistance effects such as Raydric Card or Asprika.
Increased by % ATK item effects such as The Sign or Hydra Card.

Multiplied by 5 when affected by Enchant Deadly Poison.
Though the STR bonus takes Element, it is still considered Neutral.
STR Bonus is always reduced by Ghost armor.
STR Bonus is only reduced by Neutral resistance. like Raydric card, if the weapon is Neutral too.
Variance is a random number ranging from (-5% * Weapon Level * Base Weapon ATK) to (5% * Weapon Level * Base Weapon ATK)

and base atk is not affected..

Normally Neutral except when using Mild Wind.
Ignores element resistance effects such as Raydric Card or Asprika.
Ignores % ATK item effects such as The Sign or Hydra Card.


Are you sure that damage should ignore racial resistance effects? It only says that ignores '%ATK item effects', but not resistance effects.

I mean, maybe it ignores '% attack' but takes into account '% resistance'

Why shouldnt Thara reduce magical damage? Isnt it a 20% Race reduction? (Meaning all damage from X race, independant of the type/kind of damage, gets reduced?)

Pretty much same concept as getting X% less damage from Fire attacks, Firebolt should get reduced, right?


Thanks for your answer (I was not sure).
BTW, I'm sorry. I didn't explain myself properly. I meant that I don't know why using thara frog card (racial resistance), the magical attacks gets much more reduction than physical attacks.

BTW, I'm sorry. I didn't explain myself properly. I meant that I don't know why using thara frog card (racial resistance), the magical attacks gets much more reduction than physical attacks.

anyway I'll check in official since I didn't yet touch magical reduction formula only the mdef part..

Some skills as Asura is not being reduced by thara frog, is this correct ?

Confirming but only in bare fist..eagis code it quite stupid specially in skills that is why its hard to track the process flow..anyway I'll do my best to crack it..:D

:meow:


BTW, I'm sorry. I didn't explain myself properly. I meant that I don't know why using thara frog card (racial resistance), the magical attacks gets much more reduction than physical attacks.

anyway I'll check in official since I didn't yet touch magical reduction formula only the mdef part..


Be Careful! I think magical resistance may be ~OK, the problem is still with physical reduction!!   :meow:

I raised a doubt with you to confirm about it in a previous post!   :D

Be Careful! I think magical resistance may be ~OK, the problem is still with physical reduction!!

don't worry we can get it there soon..
and I also found out that racial and other mods is invoke twice officially if using skills...but some factors is still I need to figure out..

:meow:

Some skills as Asura is not being reduced by thara frog, is this correct ?

I can confirm, im using pre-renewal.



Some skills as Asura is not being reduced by thara frog, is this correct ?

I can confirm, im using pre-renewal.


Fixed @ https://github.com/H...f0bd90928dd90bb

:meow:

Is not fixed I still have the same damage without thara frog and thara frog.

Is not fixed I still have the same damage without thara frog and thara frog.

did you update your file?
already working in latest version..



:meow:

Is not fixed yet, look at my tests

Target damage without any item was 106678 the 112122

equipped with develing, thara frog and Beret I managed to do 97668 the 99795


The reduction seems very low, in some cases I managed to do damage of 97956 with the target without any item, the Asura damage is very varying.

w8 is that pre or re?
the fixed I was telling is in pre like kyeme said..cause in RE it was pending ATM..

:meow:

and also the damage reduction from the Beret is not working?the damage is still the same.

Confirming this
I still have problems with racial, attack type and element resist cards (feather beret, noxius and deviling).

I confirm. for example weapon damage on high_orc with water converter is the same as without

I confirm. for example weapon damage on high_orc with water converter is the same as without

unable to reproduce

Confirming this
I still have problems with racial, attack type and element resist cards (feather beret, noxius and deviling

and also the damage reduction from the Beret is not working?the damage is still the same.

here is a temporary fix 83e3b8d22acc73aeaafbf2a95e1fb9e6b228a63a
it works like in official however the output is not exact because the formula is not the same..

:meow: