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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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  • #007456

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Shadow Chaser - Bloody Lust

Posted by gunzlinger on 02 July 2013 - 07:16 PM

Bloody Lust has a huge re-use delay at the moment. It is not supposed to have any re-use delay and is supposed to have a 2-second aftercast delay according to officials.

Furthermore, according to the official description, "You can only have 1 Bloody Lust down at a time, if you attempt to put another one, it will cancel the first and replace it."

If it had the re-use delay that it currently has, it would be impossible to put one down while the other was still active.

you can change the skill delay on the skill_db

I'm not the server administrator. I'm pretty sure he just implements stuff from the source here.

according to this
SetSkill SC_BLOODYLUST //ºí·¯µð·¯½ºÆ®(SKID_SC_BLOODYLUST)
OnInit:
SkillMaxLv  3
SkillProperty   PROPERTY_Nothing //¼Ó¼ºÀÌ ¾ø´Ù.
SkillType  TOGROUND
SkillPattern SKILLPATT_ATTACKSPELL //¸¶¹ý°ø°Ý
SkillRange				   7	  7	  7 // ½ºÅ³»çÁ¤°Å¸®
SkillSP					 60	 70	 80
SkillCastFixedDelay    1000   1000   1000 // ½ºÅ³ ij½ºÆà °íÁ¤ delay°ª
SkillCastStatDelay    2000   2000   2000 // ½ºÅ³ ij½ºÆà ½ºÅÝ¿¡ ¿µÇâ¹Þ´Â delay°ª
SkillSinglePostDelay  180000  180000   180000 // ½ºÅ³»ç¿ëÈÄ Çش罺ųÀ» Àç»ç¿ëÇϴµ¥ ÇÊ¿äÇÑ ½Ã°£
SkillGlobalPostDelay	  2000   2000   2000 // ½ºÅ³»ç¿ëÈÄ Àüü½ºÅ³»ç¿ë±ÝÁö½Ã°£
SkillData1	 5000  10000  15000 // Áö¼Ó½Ã°£
return

and as I observed in kRO that this is still that they are using...

:meow: