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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007486

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

Universal Rental NPC bug

Posted by bgamez23 on 06 July 2013 - 06:52 AM

how to produce?
change your job into a merchant or mechanic.
rent a cart and you can't move and you can't talk to the npc. same on mado.

Posted Image
Posted Image

not for me :(


are you using the default breeder npc? i use the default one.

https://raw.github.c...tom/breeder.txt

It happens during this line is executed in-game
	specialeffect2 EF_TEIHIT3;
	end;
}

should be
	specialeffect2 EF_TEIHIT3;
	close;
}
Hope it works!~

Edited by xienne15, 06 July 2013 - 02:04 PM.


https://raw.github.c...tom/breeder.txt

It happens during this line is executed in-game

	specialeffect2 EF_TEIHIT3;
	end;
}
should be
	specialeffect2 EF_TEIHIT3;
	close;
}
Hope it works!~


it is working on merchant class now up to whitesmith class on the latest version. but still not working on mechanic class. after you get cart you can't move.

mine working but i cant remove my cart

changed status to: New

https://raw.github.c...tom/breeder.txt

It happens during this line is executed in-game

	specialeffect2 EF_TEIHIT3;
	end;
}
should be
	specialeffect2 EF_TEIHIT3;
	close;
}
Hope it works!~


Since there's no usage of
mes
to display a message box it should use
end;


still waiting for official fix.



https://raw.github.c...tom/breeder.txt

It happens during this line is executed in-game

	specialeffect2 EF_TEIHIT3;
	end;
}
should be
	specialeffect2 EF_TEIHIT3;
	close;
}
Hope it works!~

Since there's no usage of
mes
to display a message box it should use
end;


this fix is working. but i'm still waiting for the official commit.

using 'select' command the button 'ok' is considered a continuation for 'mes' when pressed otherwise 'end' is invoke.
therefore after 'select' a 'close' must used.

:meow:

up for this. still not fix on the latest version.

It appears that in any cases (with or without a menu) as long you have a 'close' then there will be no issues.

It appears that in any cases (with or without a menu) as long you have a 'close' then there will be no issues.

nope only with 'menu' or 'select' command..

:meow:

up for this. still have no confirmation.

changed status to: Confirmed

changed status to: Fixed