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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007549

  • 0 - None Assigned

  • Unable To Reproduce

Issue Confirmations

  • Yes (1)No (0)
Photo

NPC get mute bubble ??

Posted by Emistry on 18 July 2013 - 05:49 PM

Posted Image

LOL...NPC get muted too ??
this "Angeling NPC" is set to use the npctalk command every 10 ~ 20 seconds...
and it end up getting the mute bubble even though it still can talk ...

perhap should consider to disable the mute bubble apply on NPC ??

or is this one of the offical behaviours too ?

The mute system do that, try to disable it.

The mute system do that, try to disable it.

there was a config for this ? >.< sry i cant find it in the conf file..nvm..


btw...i noticed that this mute bubble... will disappear from your client if the npc move out of sight or characters relog .... and reappear after next few attempt of npctalk ...

what method was used to give the npc the mute bubble?

just a simple script like this ..
prontera,155,181,5	script	Sample	757,{
end;

OnInit:
while( 1 ){
	npctalk ""+rand(10000);
	sleep 10;
}
end;
}
just make the npc keep talking ...

i noticed this when i playing in a server that using Hercules recently ...
the admin said he using clean hercules file ...

and i didnt check the hercules update logs ...so i didnt sure is it custom src mod ..or hercules has created this ...

based on this

The mute system do that, try to disable it.

i assume hercules has added it ? but i didnt found the configuration inside the conf file too ... not sure in src yet ~

to my knowledge the mute state can only take place in players (npc units do not even have the 'manner' field which the red balloon stuff uses), i have no idea how they could be getting it.

Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming

not sure about this .. >.<
currently i unable to duplicate this problem too .. seem like this reach a dead end ...

Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming

maybe this is the answer?
http://herc.ws/board...-system/?p=9994


Could this be something that the client does in its own? I've tried using the script you showed and no balloon shows up, and the npc never stops spamming

maybe this is the answer?
http://herc.ws/board...-system/?p=9994

couldn't be that, that code only works for player units

Ind 
changed status to: Unable To Reproduce