Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007551

  • 0 - None Assigned

  • New

Issue Confirmations

  • Yes (0)No (0)
Photo

BA_POEMBRAGI: about cast time reduction

Posted by KyleZ on 19 July 2013 - 10:55 AM

		case BA_POEMBRAGI:
			val1 = 3*skill_lv+status->dex/10; // Casting time reduction
			//For some reason at level 10 the base delay reduction is 50%.
			val2 = (skill_lv<10?3*skill_lv:50)+status->int_/5; // After-cast delay reduction
			if(sd){
				val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON);
				val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON);
			}

This is what lies in skill.c
We can see that, musical lesson gives the same bonus to both casting time reduction and after-cast delay reduction.

while, it's supposed to be otherwise.

according to multi-sources, when it comes to casting time reduction, it should be
val1 += pc->checkskill(sd,BA_MUSICALLESSON); (while val2 stays as is)