Issue Information
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#007575
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0 - None Assigned
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Confirmed
Issue Confirmations
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Yes (2)No (0)
Arm Cannon is not calculating correctly - it is including race and (almost sure) size mods at the moment; it should be ignoring all reductions except DEF - as can be seen here.
This skill has two damage parts:
1. Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy Def is subtracted from this part of damage.
2. Is based on Mechanic's Attack power, ins't increased or reduced by cards or equips that affect damage in % (Hydra, Archer Skeleton, Thara, Beret, Horn, Alligator, Asprika, Blinding Mist...).Can acquire weapon's Element and has damage penalty dependent of Enemy Size and Type of Weapon used, also enemy Def is just subtracted from this part o(f) damage.
I did all testing with a Pile Bunker and a Cranial Valk Shield, using iron cannonballs. Characters were naked except for
A. +12 CEB - swapped on and off.
B. Cranial Valkyrja's Shield
In both cases - offensively and defensively - racial increases/decreases applied.
I can do further testing with Skeleton Worker, Archer Skeletons, Mysteltainn/Tirfing cards and the like (even TG if need be), but I am almost 100% sure that these will also affect the damage, which they shouldn't.
Please advise.
This skill has two damage parts:
1. Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy Def is subtracted from this part of damage.
2. Is based on Mechanic's Attack power, ins't increased or reduced by cards or equips that affect damage in % (Hydra, Archer Skeleton, Thara, Beret, Horn, Alligator, Asprika, Blinding Mist...).Can acquire weapon's Element and has damage penalty dependent of Enemy Size and Type of Weapon used, also enemy Def is just subtracted from this part o(f) damage.
I did all testing with a Pile Bunker and a Cranial Valk Shield, using iron cannonballs. Characters were naked except for
A. +12 CEB - swapped on and off.
B. Cranial Valkyrja's Shield
In both cases - offensively and defensively - racial increases/decreases applied.
I can do further testing with Skeleton Worker, Archer Skeletons, Mysteltainn/Tirfing cards and the like (even TG if need be), but I am almost 100% sure that these will also affect the damage, which they shouldn't.
Please advise.
changed status to: Confirmed
Bump.
Bump...
Bump!
Bump...
Bump...
Bump.
Any updates? It was confirmed a long time ago.
*CONFIRM*
On my server its not working at all.
Ammo is not consumed.
No damage to the target.
Tested it with and without pile bunker and MADO.
MfG
Snowflake
On my server its not working at all.
Ammo is not consumed.
No damage to the target.
Tested it with and without pile bunker and MADO.
MfG
Snowflake
Bump...
Bumpity thump thump.
Bump.
Bump.