Issue Information
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#007586
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1 - Low
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Fixed
Issue Confirmations
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Yes (0)No (0)
2917,Str_Glove,Str Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2918,Int_Glove,Int Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2919,Agi_Glove,Agi Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2920,Vit_Glove,Vit Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2921,Dex_Glove,Dex Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2922,Luk_Glove,Luk Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2923,Str_Glove_,Str Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2924,Int_Glove_,Int Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2925,Agi_Glove_,Agi Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2926,Vit_Glove_,Vit Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2927,Dex_Glove_,Dex Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{} 2928,Luk_Glove_,Luk Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
Hello! I noticed that these items are currently not scripted to have any effects / additions. Hopefully it can be added thanks!
From what I got:
Heres the conversion:
2917# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 STR+10���� ATK+1�� ����. STR 110 �̻� �� �� ATK + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2918# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 INT+10���� MATK+1�� ����. INT 110 �̻� �� �� MATK + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2919# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 AGI+10���� FLEE+1�� ����. AGI 110 �̻� �� �� ����ȸ�� + 1 �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2920# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 VIT+10���� MaxHP+50�� ����. VIT 110 �̻� �� �� Max HP + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2921# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 DEX+10���� HIT+1�� ����. DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2922# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 LUK+10���� CRI+1�� ����. LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2923# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 STR+10���� ATK+1�� ����. STR 110 �̻� �� �� ATK + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2924# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 INT+10���� MATK+1�� ����. INT 110 �̻� �� �� MATK + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2925# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 AGI+10���� FLEE+1�� ����. AGI 110 �̻� �� �� ����ȸ�� + 1 �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2926# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 VIT+10���� MaxHP+50�� ����. VIT 110 �̻� �� �� Max HP + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2927# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 DEX+10���� HIT+1�� ����. DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 # 2928# �������� Ư�� �ɷ�ġ�� �����ϴ� �۷���. MaxHP + 100, Max SP + 20 LUK+10���� CRI+1�� ����. LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰� Type : ^777777Accessory^000000 Defense : ^7777770^000000 Weight : ^77777710^000000 Required Level : ^777777100^000000 Applicable Job : ^777777All Jobs^000000 #
Heres the conversion:
bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1
hmmm should we add this in for the next git update perhaps?
Yeah I don't see why nothmmm should we add this in for the next git update perhaps?
changed status to: Started
changed status to: Fixed
Thanks for the fix! xD