Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007586

  • 1 - Low

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Missing item stats

Posted by ToiletMaster on 26 July 2013 - 12:16 PM

2917,Str_Glove,Str Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2918,Int_Glove,Int Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2919,Agi_Glove,Agi Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2920,Vit_Glove,Vit Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2921,Dex_Glove,Dex Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2922,Luk_Glove,Luk Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2923,Str_Glove_,Str Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2924,Int_Glove_,Int Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2925,Agi_Glove_,Agi Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2926,Vit_Glove_,Vit Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2927,Dex_Glove_,Dex Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2928,Luk_Glove_,Luk Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}

Hello! I noticed that these items are currently not scripted to have any effects / additions. Hopefully it can be added thanks!

From what I got:
2917#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
STR+10���� ATK+1�� ����.
STR 110 �̻� �� �� ATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2918#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
INT+10���� MATK+1�� ����.
INT 110 �̻� �� �� MATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2919#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
AGI+10���� FLEE+1�� ����.
AGI 110 �̻� �� �� ����ȸ�� + 1 �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2920#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
VIT+10���� MaxHP+50�� ����.
VIT 110 �̻� �� �� Max HP + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2921#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
DEX+10���� HIT+1�� ����.
DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2922#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
LUK+10���� CRI+1�� ����.
LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2923#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
STR+10���� ATK+1�� ����.
STR 110 �̻� �� �� ATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2924#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
INT+10���� MATK+1�� ����.
INT 110 �̻� �� �� MATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2925#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
AGI+10���� FLEE+1�� ����.
AGI 110 �̻� �� �� ����ȸ�� + 1 �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2926#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
VIT+10���� MaxHP+50�� ����.
VIT 110 �̻� �� �� Max HP + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2927#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
DEX+10���� HIT+1�� ����.
DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

2928#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
LUK+10���� CRI+1�� ����.
LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#

Heres the conversion:
bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1
bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1


hmmm should we add this in for the next git update perhaps? :P

changed severity to: 1 - Low
changed status to: Confirmed

hmmm should we add this in for the next git update perhaps? :P

Yeah I don't see why not :P

changed status to: Started

changed status to: Fixed