Issue Information
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#007656
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)


party booking system unsupported packet 0x0000 (0x1b01)
Posted by Angelmelody on 16 August 2013 - 07:56 AM
client : 05-15-2013 ragexe
server : last revisoin
When I use party booking system got this warring and my Character got disconnected
server : last revisoin
When I use party booking system got this warring and my Character got disconnected
[Warning]: clif_parse: Received unsupported packet (packet 0x0000 (0x1b01), 13 b ytes received), disconnecting session #3.
did you comment out 'packetver_re' in src/common/mmo.h?
did you comment out 'packetver_re' in src/common/mmo.h?
Sorry for the late reply ,and yes I had commented out 'packetver_re'
my mmo.h
#ifndef PACKETVER #define PACKETVER 20130515 #endif // Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE). //#define PACKETVER_RE
when I do the recruiting action, I get the warning
[Warning]: clif_parse: Received unsupported packet (packet 0x0000 (0xffff), 7 bytes received), disconnecting session #3.
Edited by Angelmelody, 14 September 2013 - 08:36 AM.
would it be possible for you to send me your client .exe? so I can test with it (I don't have one from that packetver)
would it be possible for you to send me your client .exe? so I can test with it (I don't have one from that packetver)
here http://goo.gl/TyKmIO
I have been told about this issues with a 2013-07-03 client as well. I suspect we have a wrong packet length somewhere, or we're processing some packet related to the party booking system in the wrong way?
I have not researched into it personally, but the reported unknown packet and its length change every time (possibly depending on the parameters you choose in the party booking window or something)
I have not researched into it personally, but the reported unknown packet and its length change every time (possibly depending on the parameters you choose in the party booking window or something)
If my tests were correct, this should be fixed in https://github.com/H...53cccc50bf6d99c
Please reply to this bug in case it turns out not to be fixed.
Please reply to this bug in case it turns out not to be fixed.
SOLVED
Edited by sevenzz23, 30 September 2013 - 10:22 AM.
If my tests were correct, this should be fixed in https://github.com/H...53cccc50bf6d99c
Please reply to this bug in case it turns out not to be fixed.
Thanks for taking your time to check, It's working now.
20130515
Spoiler
20130731
Spoiler
Edited by Angelmelody, 30 September 2013 - 02:24 PM.