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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007696

  • 0 - None Assigned

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
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GX Oblivion Curse

Posted by kerbiii on 11 September 2013 - 11:20 AM

Oblivion Curse A poison that causes loss of memory.
For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via lex divinia or green potion. While in this status you cannot use any skills. Int reduces chance of Curse by Int/125. Int has no effect on duration.

meaning 125 int = 100% immunity to oblivion curse

Official kRO Description(As of August 28)[Had a file of August 28, haven't updated yet.]:

망각상태에 빠트리는 잿가루.
300초 동안 상태이상 망각에 걸린다. 망각상태에서는 지속시간 동안, SP가 자연 회복 하지 않으며, 렉스디비나, 초록포션 등으로 상태해제 시킬 수 없다.
망각의 재에 걸려있는 동안에는 스킬을 사용 할 수 없다.
Translation:

An ash powder that causes the Oblivion state.
Oblivion lasts for 300 seconds. If under Oblivion state, SP doesn't recover naturally and cannot be canceled by Lex Divina,Green Potion,etc.
You cannot use skills while caught by Oblivion ashes.
So I cannot see any Int Factor.

Offtopic: I think you used wrong section, it should be in Database section.

Confirming this.

Source:
http://irowiki.org/w...Poison_Research

thinking of status.conf but default is 100 so idk what to do, i don't want to experiment about the value.

The chances of the poison is so high.

The emulator follows kro, and according to description, there's no int factor, if anyone confirm on kro server, it will be good.

officially int reduce chances by .8% per int so it means 125 int will make a total immunity to the poison and the minimum chance is 5%...

:meow:

changed status to: Confirmed

Can't go below 5%, so total immunity is not possible here.

is there a fix on this?

found this on status.c

case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
sc_def = 100 - ( 100 - st->int_* 8 / 10 );
sc_def = max(sc_def, 5); // minimum of 5%
break;

ehm so the resist is already in place?

no the resist is not working, there is something wrong in the formula, someone changed it and now its working

http://herc.ws/board...-chance-effect/

Changing it to:
    case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
    sc_def = st->int_*80;
    sc_def = max(sc_def, 500); // minimum of 5%
...makes it work properly.