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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007737

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

Shadow Form and Interaction with Multi-Hit Skills

Posted by gunzlinger on 30 September 2013 - 05:14 PM

When you use Shadow Form, it is supposed to redirect all damage from a single instance, up to 9 times at lvl 5.

However, when using skills with sub-hits - Fire Bolt, Adoramus, Acid Demonstration - basically, anything that  makes the total damage yellow, all the subhits count as misses after the first one. I am almost 100% certain that this is not official behavior.

Please fix?
Thank You.

changed status to: Working as Intended

multiple hits are consider as one deduction on SF counter..

:meow:

The problem is, the hits aren't adding up. For example, on something like Fire Bolt. Only the first hit of Fire Bolt damage gets transferred. The rest of the submits poof and show as misses.

ah.. I thought the counter..hehe..anyway I confirmed that since the current implementation is not yet got official behavior..

:meow:

Yeah, no problem. Any updates on Arm Cannon or Neutral Barrier, though? It's just my opinion, but fixing those would make Mechanic playable.

Hold on, this isn't working as intended lol.
Malufett tagged it accidentally if you look at it again.

changed status to: Fixed

Fixed @ 9de926c247a89e0d5d338e26f178aef443b4066d

Yeah, no problem. Any updates on Arm Cannon or Neutral Barrier, though? It's just my opinion, but fixing those would make Mechanic playable.

yep..we will get into it..:D

:meow: