Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #007777

  • 0 - None Assigned

  • Confirmed

Issue Confirmations

  • Yes (0)No (0)
Photo

Status Resist Bug

Posted by kerbiii on 21 October 2013 - 08:21 AM

I test it again and again but 100 vit and 1 stat to others = resist to all status effects mentioned below..





Vit Status Resistance:
  • Resistance vs. the following Status Effects in PVP:
  • Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
  • Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
  • Freezing: reduces chance from being inflicted, decreases duration by 0.1s.
  • Ignition: reduces chance from being inflicted, decreases duration by 0.1s.
  • Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.
  • Stun: -1% chance from being inflicted, decreases duration (exact value unknown)

Int Resistance:
  • Resistance vs. the following Status Effects: (verify for renewal)
  • Blind: -2/3% chance from being inflicted, -1/15 second duration
  • Sleep: -1% chance from being inflicted
  • Chaos: -2/3% chance from being inflicted

Luk Resistance:
  • Resistance to some status effects:
  • Blind: slightly decreases chance from being inflicted
  • Curse: -1% chance from being inflicted
  • Frozen: slightly decreases from being inflicted
  • Poison: slightly decreases chance from being inflicted (exact value unknown)
  • Silence: slightly decreases from being inflicted
  • Sleep: slightly decreases from being inflicted
  • Stone Curse: slightly decreases chance from being inflicted
  • Stun: slightly decreases chance from being inflicted, -0.01 seconds duration


refference: http://irowiki.org/wiki/Stats

changed status to: Confirmed

in renewal this common status ailments are not affected by stats now its based on base level and other factor...since its not yet implemented in Herc so flagged as confirmed...


:meow: