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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007816

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Monsters 'Waterball'

Posted by Akushin on 10 November 2013 - 01:46 PM

hi there.

might be a bug or not, but it confuses me.
on splendide field, that annoying nagas keep spamming waterball.
good, no big deal, if you see red numbers fly, instant-flywing.
but that waterball keeps hitting, even if you tele'd to the other end of the map and start walking. no flying red numbers, you just see vanish your HP ("y me dedz o_O?").
you have stand still (usual 3 sec invul thingy) after tele away to bypass that.

so, my questions:
1.) is that mapwide-range-waterball intended or is it just some wild bug?
2.) is there a way to let the numbers fly?
3.) no waterballing wizz on the server i play, so no idea if that even works on pvp


can't tell, never played official servers with renewal-meachanics.

This is invalid.

1) Official behavior, waterball hits as long as there is line of sight, even if you are at the other end of the map.
2) Nope, not possible (without writing your own client or setting view range to unlimited). This also happens on official servers, your HP just keep going down.
3) Works also on PVP, though there are so many obstacles in PVP (easy to hide from damage) and you can't teleport anyway.

All this was already the case in pre-renewal by the way.