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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007920

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Hell's Plant and map-flag nerfs

Posted by PunkBuster on 24 December 2013 - 02:40 AM

I am trying to use a mapflag inside the map_zone_db file to modify Hell's Plant damage.

Without any nerf, it's doing 22k damage to my fully reduce wearing character.

Applying a 99% nerf to it, it does 14k.

My theory is that the mapflag isn't properly applying to the final damage.

What I am using:

   "adjust_skill_damage    GN_HELLS_PLANT    1",

Nevermind this issue. The problem is that you gotta make a mapflag for the skill GN_HELLS_PLANT_ATK instead. Exact same problem with Chain Lightening and Severe Rainstorm.