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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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Issue Information

  • #007927

  • 0 - None Assigned

  • New

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Photo

Feint Bomb damage

Posted by jansen on 28 December 2013 - 05:06 AM

Feint Bomb

Variable Cast Time: 1 second
Skill re-use Delay: 5 seconds
AoE: 5x5
Backslide distance: (3 * Skill Level) cells
Enters hiding status after backslide
Damage: ATK [(Skill Level + 1) x (Caster’s DEX / 2) x (Caster’s Job Level / 10) x Caster’s Base Level / 120)] %


obviously not what i expected, i am doing 2500+ damage on poring tops and i am level 144 job 42


also:

  • When the user hides at the end of casting this skill, monsters will not follow the user, but remain fixated on the afterimage. Demon, Insect and Boss monsters will also remain in place and do not chase after the user once he/she has hidden after drawing the copycat.

nope, they chase lol.

Feint Bomb Formula/Damage
Bump ^

changed status to: New

Feint Bomb Formula/Damage
Bump ^

Michei already updated the formula

:meow:



Feint Bomb Formula/Damage
Bump ^

Michei already updated the formula

:meow:


Sir please check the damage on my video~