Issue Information
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#007966
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0 - None Assigned
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Fixed
Issue Confirmations
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Yes (0)No (0)
in my last rev over brand is working fine but now in new latest rev my overbrand is not working properly it only hit once in any cell. is it the official behavior?
changed status to: Working as Intended
here is the official path...
Pierce is the highest damage
Swing is where knockback happens + knockback bonus
Pierce and Swing is where 2 hits happen
Pierce is the highest damage
Swing is where knockback happens + knockback bonus
Pierce and Swing is where 2 hits happen
i try any cell but it hit only once
check your copy maybe?
case LG_OVERBRAND: { uint8 dir = map->calc_dir(src, x, y); uint8 x2 = x = src->x, y2 = y = src->y; switch( dir ){ case 0: case 1: case 7: x2++; x--; y2 += 7; break; case 3: case 4: case 5: x2++; x--; y -= 7; break; case 2: y2++; y--; x -= 7;break; case 6: y2++; y--; x2 += 7;break; } map->foreachinarea(skill->area_sub, src->m, x, y, x2, y2, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_ANIMATION|1,skill->castend_damage_id); skill->addtimerskill(src,timer->gettick() + status_get_amotion(src), 0, 0, 0, LG_OVERBRAND_BRANDISH, skill_lv, dir, flag); } break;
so if the player whos having the damage not pushed over the wall it will only take 1 damage?
and by the way is hercules now supports up to level 175?
no..actually the image I posted above should be 3 hits the piercing, swing and the knockback bonus..however only two captured...so if the player whos having the damage not pushed over the wall it will only take 1 damage?
and it will never be 1 hit even knockback except if outside the pierce+swing area or it misses..
this is the full 3 hits..
ah..in my screen shots...the suppose 'Level limit break' update to be commited soon is still intact in my latest hercules..and by the way is hercules now supports up to level 175?
ok sir malufett thanks you sir!
but when use it from players it only hit once in any cell why?
in this SS the target receive 2 hits..and no 3rd hit since already dead before collision to the wall...
hmm..weird after updating my files now I produce the bug.. i didn't see any conflicts with Haru and Ind's commit..anyway let me check..
edit:
I know now the problem(skill_db.txt not updated)..my tortoise do trolling me again I have the same files in testing and commiting updates so no conflicts in confirming..it shows it was unmodified but eventually its not commited..haaaiiss..sorry for the inconvenience..
edit:
I know now the problem(skill_db.txt not updated)..my tortoise do trolling me again I have the same files in testing and commiting updates so no conflicts in confirming..it shows it was unmodified but eventually its not commited..haaaiiss..sorry for the inconvenience..
sir! is OB already fixed? i mean the hit?
can't commit the fix atm..anyway here it is
@skill_db.txt
-2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives.
+2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,Over Brand
2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_INSPIRATION,Inspiration
+2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7, LG_OVERBRAND_BRANDISH,Over Brand
@skill_db.txt
-2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives.
+2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,Over Brand
2325,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_INSPIRATION,Inspiration
+2519,1,6,1,-1,0x2,0,5,1,yes,0,0,0,weapon,3:4:5:6:7, LG_OVERBRAND_BRANDISH,Over Brand
hi sir maluffet! is this patch been comitted already? because i want the official one! thank you sir!
changed status to: Fixed
Fixed @ 4c735df7d013901c5fc79984bd2206d2109f53d8