Issue Information
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#008115
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1 - Low
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Confirmed
Issue Confirmations
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Yes (4)No (0)
Edited by bgamez23, 23 March 2014 - 09:29 PM.
pan, on 06 Jul 2014 - 21:21, said:
any news or updates regarding on this issue?This issue is already fixed in another branch, we are just finishing adding some more things and in the next week or so I think it's going to be merged
bgamez23, on 09 Aug 2014 - 06:45, said:
Please wait while the other branch work is finished and been merged. the merge would include this feature.up
Dastgir, on 09 Aug 2014 - 06:51, said:
bgamez23, on 09 Aug 2014 - 06:45, said:
Please wait while the other branch work is finished and been merged. the merge would include this feature.
up
oh ok thanks.
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..
KeiKun, on 06 Sept 2014 - 07:43, said:
only starting items?
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..
so for what else you want :?
The new format would most likely be like this:
// Starting items for new characters //{ // id: Item id // amount: Item amount // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) //}, start_items: ( { id: 1201; // Knife amount: 1; loc: 2; stackable: false; }, { id: 2301; // Cotton_Shirt amount: 1; loc: 16; stackable: false; }, );
KeiKun, on 06 Sept 2014 - 07:43, said:
only starting items?
hmmm
seems to be we will be adding a new setting
to enable or disable automatic equipment of starting items..
for what reason?
Isn't it easier to see how it works in aegis and do the same?