Issue Information
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#008122
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3 - Medium
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Fixed
Issue Confirmations
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Yes (1)No (0)
SC_GROOMY and SC_WEAKNESS has a higher chance of success rate even if the target has 120 AGI and caster has no DEX.
Bump~
Here's the formula for Masquerade skills, please do check if its correct with out current code. Thanks~
Masquerade: Gloomy Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds ASPD reduction: - (20 + 10 * Skill Level) % HIT reduction: - (20 * Skill Level) % {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters.
Masquerade: Weakness Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds Max HP reduction: (10 * Skill Level) % Weapon/Shield Strip {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot affect Boss monsters
Masquerade: Ignorance Variable Cast Time: 2 seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Duration: (5 + 5 * Skill Level) seconds SP drain: 100 * Skill Level SP leech: 50 * Skill Level {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] % Minimum of (Skill Level + (DEX / 20)) % success rate. Cannot be used on Boss monsters.
changed severity to: 3 - Medium
I will change the severity to "Medium". This is very alarming and it is making the gameplay imbalanced due to its high success rate. Let me know if you have any ideas what is the right computation in KRO. Thank you.
Bumper~
changed status to: Fixed