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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008122

  • 3 - Medium

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

SC_GROOMY , SC_WEAKNESS and SC_IGNORANCE

Posted by kyeme on 25 March 2014 - 03:51 PM

SC_GROOMY and SC_WEAKNESS has a higher chance of success rate even if the target has 120 AGI and caster has no DEX.

Here's the formula for Masquerade skills, please do check if its correct with out current code. Thanks~
Masquerade: Gloomy
Variable Cast Time: 2 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Duration: (5 + 5 * Skill Level) seconds
ASPD reduction: - (20 + 10 * Skill Level) %
HIT reduction: - (20 * Skill Level) %
{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %
Minimum of (Skill Level + (DEX / 20)) % success rate.
Cannot be used on Boss monsters.
Masquerade: Weakness
Variable Cast Time: 2 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Duration: (5 + 5 * Skill Level) seconds
Max HP reduction: (10 * Skill Level) %
Weapon/Shield Strip
{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %
Minimum of (Skill Level + (DEX / 20)) % success rate.
Cannot affect Boss monsters

Masquerade: Ignorance
Variable Cast Time: 2 seconds
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Duration: (5 + 5 * Skill Level) seconds
SP drain: 100 * Skill Level
SP leech: 50 * Skill Level
{(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %
Minimum of (Skill Level + (DEX / 20)) % success rate.
Cannot be used on Boss monsters.


changed severity to: 3 - Medium

I will change the severity to "Medium". This is very alarming and it is making the gameplay imbalanced due to its high success rate. Let me know if you have any ideas what is the right computation in KRO. Thank you.

changed status to: Fixed