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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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SC_CHAT

Posted by kyeme on 03 April 2014 - 10:42 AM

// This would poison them for 10 min
	sc_start SC_Poison,600000,0;

The SC_NOCHAT still have 1minute duration even if its "600000". Is it bugged?

sc_start SC_NOCHAT,600000,0;

A hardcoded interval of SC_NOCHAT is expected, as the time that it takes into account is defined by mmocharstatus.manner, each negative point is equivalent to a minute that the player will be muted, it's done this way because the message that the client shows is hardcoded. The best way to do so via scripting is using:
set Manner,-10;
But I tested with the current revision and it's bugged, so I corrected it in: https://github.com/H...f87a6262bb3ccdb
Thank you for reporting :)

pan 
changed status to: Fixed
changed severity to: 1 - Low