Issue Information
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#008131
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1 - Low
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Fixed
Issue Confirmations
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Yes (0)No (0)
// This would poison them for 10 min sc_start SC_Poison,600000,0;
The SC_NOCHAT still have 1minute duration even if its "600000". Is it bugged?
sc_start SC_NOCHAT,600000,0;
A hardcoded interval of SC_NOCHAT is expected, as the time that it takes into account is defined by mmocharstatus.manner, each negative point is equivalent to a minute that the player will be muted, it's done this way because the message that the client shows is hardcoded. The best way to do so via scripting is using:
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set Manner,-10;But I tested with the current revision and it's bugged, so I corrected it in: https://github.com/H...f87a6262bb3ccdb
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