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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008133

  • 0 - None Assigned

  • Fixed

Issue Confirmations

  • Yes (1)No (0)
Photo

disguise event bug for pre-re

Posted by bgamez23 on 04 April 2014 - 07:15 AM

when i enable disguise event.
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: setarray (57 parameters):
[Debug]: Data: variable name='.MVP' index=0
[Debug]: Data: number value=1038
[Debug]: Data: number value=1039
[Debug]: Data: number value=1046
[Debug]: Data: number value=1059
[Debug]: Data: number value=1086
[Debug]: Data: number value=1087
[Debug]: Data: number value=1112
[Debug]: Data: number value=1115
[Debug]: Data: number value=1147
[Debug]: Data: number value=1150
[Debug]: Data: number value=1157
[Debug]: Data: number value=1159
[Debug]: Data: number value=1190
[Debug]: Data: number value=1251
[Debug]: Data: number value=1252
[Debug]: Data: number value=1272
[Debug]: Data: number value=1312
[Debug]: Data: number value=1373
[Debug]: Data: number value=1389
[Debug]: Data: number value=1399
[Debug]: Data: number value=1418
[Debug]: Data: number value=1492
[Debug]: Data: number value=1502
[Debug]: Data: number value=1511
[Debug]: Data: number value=1583
[Debug]: Data: number value=1623
[Debug]: Data: number value=1630
[Debug]: Data: number value=1646
[Debug]: Data: number value=1647
[Debug]: Data: number value=1648
[Debug]: Data: number value=1649
[Debug]: Data: number value=1650
[Debug]: Data: number value=1651
[Debug]: Data: number value=1658
[Debug]: Data: number value=1685
[Debug]: Data: number value=1688
[Debug]: Data: number value=1708
[Debug]: Data: number value=1719
[Debug]: Data: number value=1734
[Debug]: Data: number value=1751
[Debug]: Data: number value=1768
[Debug]: Data: number value=1779
[Debug]: Data: number value=1785
[Debug]: Data: number value=1802
[Debug]: Data: number value=1832
[Debug]: Data: number value=1871
[Debug]: Data: number value=1874
[Debug]: Data: number value=1885
[Debug]: Data: number value=1917
[Debug]: Data: number value=1980
[Debug]: Data: number value=2022
[Debug]: Data: number value=2068
[Debug]: Data: variable name='QUEEN_SCARABA' index=0
[Debug]: Data: variable name='LOST_DRAGON' index=0
[Debug]: Data: variable name='LEAK' index=0
[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0
[Debug]: Source (NPC): Disguise Event at prontera (160,155)
[Warning]: script_get_val: cannot access player variable 'QUEEN_SCARABA', defaul
ting to 0
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: setarray (57 parameters):
[Debug]: Data: variable name='.MVP' index=0
[Debug]: Data: number value=1038
[Debug]: Data: number value=1039
[Debug]: Data: number value=1046
[Debug]: Data: number value=1059
[Debug]: Data: number value=1086
[Debug]: Data: number value=1087
[Debug]: Data: number value=1112
[Debug]: Data: number value=1115
[Debug]: Data: number value=1147
[Debug]: Data: number value=1150
[Debug]: Data: number value=1157
[Debug]: Data: number value=1159
[Debug]: Data: number value=1190
[Debug]: Data: number value=1251
[Debug]: Data: number value=1252
[Debug]: Data: number value=1272
[Debug]: Data: number value=1312
[Debug]: Data: number value=1373
[Debug]: Data: number value=1389
[Debug]: Data: number value=1399
[Debug]: Data: number value=1418
[Debug]: Data: number value=1492
[Debug]: Data: number value=1502
[Debug]: Data: number value=1511
[Debug]: Data: number value=1583
[Debug]: Data: number value=1623
[Debug]: Data: number value=1630
[Debug]: Data: number value=1646
[Debug]: Data: number value=1647
[Debug]: Data: number value=1648
[Debug]: Data: number value=1649
[Debug]: Data: number value=1650
[Debug]: Data: number value=1651
[Debug]: Data: number value=1658
[Debug]: Data: number value=1685
[Debug]: Data: number value=1688
[Debug]: Data: number value=1708
[Debug]: Data: number value=1719
[Debug]: Data: number value=1734
[Debug]: Data: number value=1751
[Debug]: Data: number value=1768
[Debug]: Data: number value=1779
[Debug]: Data: number value=1785
[Debug]: Data: number value=1802
[Debug]: Data: number value=1832
[Debug]: Data: number value=1871
[Debug]: Data: number value=1874
[Debug]: Data: number value=1885
[Debug]: Data: number value=1917
[Debug]: Data: number value=1980
[Debug]: Data: number value=2022
[Debug]: Data: number value=2068
[Debug]: Data: number value=0
[Debug]: Data: variable name='LOST_DRAGON' index=0
[Debug]: Data: variable name='LEAK' index=0
[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0
[Debug]: Source (NPC): Disguise Event at prontera (160,155)
[Warning]: script_get_val: cannot access player variable 'LOST_DRAGON', defaulti
ng to 0
[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: setarray (57 parameters):
[Debug]: Data: variable name='.MVP' index=0
[Debug]: Data: number value=1038
[Debug]: Data: number value=1039
[Debug]: Data: number value=1046
[Debug]: Data: number value=1059
[Debug]: Data: number value=1086
[Debug]: Data: number value=1087
[Debug]: Data: number value=1112
[Debug]: Data: number value=1115
[Debug]: Data: number value=1147
[Debug]: Data: number value=1150
[Debug]: Data: number value=1157
[Debug]: Data: number value=1159
[Debug]: Data: number value=1190
[Debug]: Data: number value=1251
[Debug]: Data: number value=1252
[Debug]: Data: number value=1272
[Debug]: Data: number value=1312
[Debug]: Data: number value=1373
[Debug]: Data: number value=1389
[Debug]: Data: number value=1399
[Debug]: Data: number value=1418
[Debug]: Data: number value=1492
[Debug]: Data: number value=1502
[Debug]: Data: number value=1511
[Debug]: Data: number value=1583
[Debug]: Data: number value=1623
[Debug]: Data: number value=1630
[Debug]: Data: number value=1646
[Debug]: Data: number value=1647
[Debug]: Data: number value=1648
[Debug]: Data: number value=1649
[Debug]: Data: number value=1650
[Debug]: Data: number value=1651
[Debug]: Data: number value=1658
[Debug]: Data: number value=1685
[Debug]: Data: number value=1688
[Debug]: Data: number value=1708
[Debug]: Data: number value=1719
[Debug]: Data: number value=1734
[Debug]: Data: number value=1751
[Debug]: Data: number value=1768
[Debug]: Data: number value=1779
[Debug]: Data: number value=1785
[Debug]: Data: number value=1802
[Debug]: Data: number value=1832
[Debug]: Data: number value=1871
[Debug]: Data: number value=1874
[Debug]: Data: number value=1885
[Debug]: Data: number value=1917
[Debug]: Data: number value=1980
[Debug]: Data: number value=2022
[Debug]: Data: number value=2068
[Debug]: Data: number value=0
[Debug]: Data: number value=0
[Debug]: Data: variable name='LEAK' index=0
[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0
[Debug]: Source (NPC): Disguise Event at prontera (160,155)
[Warning]: script_get_val: cannot access player variable 'LEAK', defaulting to 0

[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: setarray (57 parameters):
[Debug]: Data: variable name='.MVP' index=0
[Debug]: Data: number value=1038
[Debug]: Data: number value=1039
[Debug]: Data: number value=1046
[Debug]: Data: number value=1059
[Debug]: Data: number value=1086
[Debug]: Data: number value=1087
[Debug]: Data: number value=1112
[Debug]: Data: number value=1115
[Debug]: Data: number value=1147
[Debug]: Data: number value=1150
[Debug]: Data: number value=1157
[Debug]: Data: number value=1159
[Debug]: Data: number value=1190
[Debug]: Data: number value=1251
[Debug]: Data: number value=1252
[Debug]: Data: number value=1272
[Debug]: Data: number value=1312
[Debug]: Data: number value=1373
[Debug]: Data: number value=1389
[Debug]: Data: number value=1399
[Debug]: Data: number value=1418
[Debug]: Data: number value=1492
[Debug]: Data: number value=1502
[Debug]: Data: number value=1511
[Debug]: Data: number value=1583
[Debug]: Data: number value=1623
[Debug]: Data: number value=1630
[Debug]: Data: number value=1646
[Debug]: Data: number value=1647
[Debug]: Data: number value=1648
[Debug]: Data: number value=1649
[Debug]: Data: number value=1650
[Debug]: Data: number value=1651
[Debug]: Data: number value=1658
[Debug]: Data: number value=1685
[Debug]: Data: number value=1688
[Debug]: Data: number value=1708
[Debug]: Data: number value=1719
[Debug]: Data: number value=1734
[Debug]: Data: number value=1751
[Debug]: Data: number value=1768
[Debug]: Data: number value=1779
[Debug]: Data: number value=1785
[Debug]: Data: number value=1802
[Debug]: Data: number value=1832
[Debug]: Data: number value=1871
[Debug]: Data: number value=1874
[Debug]: Data: number value=1885
[Debug]: Data: number value=1917
[Debug]: Data: number value=1980
[Debug]: Data: number value=2022
[Debug]: Data: number value=2068
[Debug]: Data: number value=0
[Debug]: Data: number value=0
[Debug]: Data: number value=0
[Debug]: Data: variable name='I_QUEEN_SCARABA' index=0
[Debug]: Source (NPC): Disguise Event at prontera (160,155)
[Warning]: script_get_val: cannot access player variable 'I_QUEEN_SCARABA', defa
ulting to 0

+1, It happens bcoz it tries to use constant(of mob) which only exists in Renewal Mode.
Possible Fix: Change line 130 and remove those 4 renewal mobs, and add it below like I did.
setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
		S_NYDHOG, BOITATA;
	if(checkre(0)){setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;}

Edited by Dastgir Pojee, 04 April 2014 - 11:26 AM.


it would be nice if the also put function Restrict same way on how they did on our warper npc

Restrict("Pre-RE"); and Restrict("RE");

changed status to: Fixed