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Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

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MapServer Crash - Skill LG_SHIELDSPELL

Posted by OmegaRed on 04 May 2014 - 01:27 AM

The skill causes Crash on map server, the problem does not occur on every use of skill.
#0  0x00000000005e23b3 in skill_castend_nodamage_id (src=0x476ecd0, bl=0x476ecd0, skill_id=2315, skill_lv=3, tick=7203432023, flag=0) at skill.c:8609
        opt = 0
        val = 0
        splashrange = 0
        shield_data = 0x13b
        sd = <value optimized out>
        dstsd = <value optimized out>
        md = <value optimized out>
        dstmd = 0x0
        hd = <value optimized out>
        mer = 0x0
        sstatus = 0x476f0b8
        tstatus = 0x476f0b8
        tsc = 0x476f118
        tsce = 0x0
        element = <value optimized out>
        type = SC_NONE
#1  0x00000000005d3716 in skill_castend_id (tid=10319264, tick=7203432023, id=<value optimized out>, data=0) at skill.c:4920
        target = <value optimized out>
        src = 0x476ecd0
        sd = <value optimized out>
        md = 0x0
        ud = 0x476ecf0
        sc = <value optimized out>
        inf = <value optimized out>
        inf2 = <value optimized out>
        flag = 0
        action = <value optimized out>
        message = "\301\000\000\000\000\000\000\000\214\026\\\360\377\177\000\000\301\000\000\000\000\000\000\000\267\372e\000\000\000\000\000\274\000\000\000\000\000\000\000\255DP\000\000\000\000\000\270\257\264\002\000\000\000\000(u\235\000\000\000\000\000l\032\\\360\377\177\000\000VQb\000\324\000\000\000W\246[\255\001\000\000\000o\247[\255\001\000\000\000\240\273a\000\000\000\000\000Tcc\000\000\000\000\000\214\026\\\360\377\177\000\000\254\026\\\360\377\177\000\000\370\351\231\000\000\000\000\000\020\037\000\000\000\000\000\000\070u\235\000\000\000\000\000\311\300a\000\000\000\000\000\214\026\\\360\377\177\000\000\000\270\361\001\000\000\000\000(t\235\000\000\000\000\000\020\037\000\000\000\000\000\000\301\000\000\000\000\000\000\000\214\026\\\360\377\177\000\000W\246[\255\001", '\000' <repeats 19 times>"\323, \000\000\000\323\000\000\000\020\\Q\000\000\000\000\000\300\000\000\000\377\377\001"
#2  0x0000000000635fc2 in do_timer (tick=7203432035) at timer.c:393
        tid = 4608
        diff = -12
        __FUNCTION__ = "do_timer"
#3  0x000000000062d768 in main (argc=<value optimized out>, argv=<value optimized out>) at core.c:249
        next = <value optimized out>


pan 
changed severity to: 4 - High
changed status to: Fixed