Jump to content

  •  

Bug Tracker Migration

June 3rd
Good news everyone! The staff has decided that it is time to slowly kill off this Bug Tracker. We will begin the process of slowly migrating from this Bug Tracker over to our Github Issues which can be found here: https://github.com/HerculesWS/Hercules/issues

Over the next couple of days, I will be closing off any opportunity to create new reports. However, I still will keep the opportunity to reply to existing Bug Reports. Doing this will allow us to slowly fix any bug reports we have listed here so that we can easily migrate over to our Issue Tracker.

Update - June 7th 2015: Creating new bug posts has been disabled. Please use our https://github.com/HerculesWS/Hercules/issues tracker to post bugs. Users are still able to reply to existing bug posts.

- Administration

Issue Information

  • #008241

  • 2 - Fair

  • Fixed

Issue Confirmations

  • Yes (0)No (0)
Photo

Can't move during certain combos

Posted by Kaiser on 25 June 2014 - 04:51 AM

Hello,

A few months ago, I reported the bug from the following topic, which got fixed (thanks for the fix also): http://herc.ws/board...-in-combo-time/

However, I'm not sure if this is working as intended, but you can't move at all while a combo is active. You either need to either finish the combo or wait for the combo time to run out before you're able to move again. It's mainly an issue when you're a linked Hunter using Double Strafe or a TaeKwon Ranker.

So for example, if you're a linked Hunter/Sniper and you use Double Strafe, you'll be unable to move for a whole 2 seconds (the same time duration allowed to use Beast Strafing after using Double Strafe), unless you use Beast Strafing first then you'll be able to move right after. For TaeKwon Rankers, you're unable to move for about 0.5~1.5 sec after killing an enemy with kicks, which is a bit strange. (the time you're unable to move depends on certain things, like how you kill the enemy, how you started attacking it, etc. - I'm not 100% sure yet on how it works completely)

If this could be looked into, and it's not working as intended, that'd be great. No rush for this though.

I've just tested in an official test server and when using double strafe linked there's no delay before you can walk again, but if you do the combo is halted, also TK skills don't seem to have any walking delay as well.
This is fixed as of: https://github.com/H...821106e87c88141

Thank you for reporting.

pan 
changed severity to: 2 - Fair
changed status to: Fixed